Player Matchup

Scylla
Scylla
MasterCras
Scylla
Level 148
God Stats
0W - 3L
1,334 SR
Queue Stats
33W - 48L
1,391 Elo+
Party 2
Lancelot
Lancelot
Meyzere
Lancelot
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hercules
Hercules
davidscdiaz
Hercules
Level 5
God Stats
2W - 3L
1,493 SR
Queue Stats
4W - 4L
1,347 Elo+
Party 2
Team Averages
Level 78
1,442 SR
1,413 Elo+

VS

Team Averages
Level 66
1,513 SR
1,446 Elo+
Izanami
Izanami
GamingTurt
Izanami
Level 67
God Stats
9W - 6L
1,631 SR
Queue Stats
174W - 165L
1,523 Elo+
Party 1
Sol
Sol
NuclearCheeze214
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,502 Elo+
Party 1
Maui
Maui
Rav3r0c
Maui
Level 101
God Stats
8W - 12L
1,407 SR
Queue Stats
40W - 65L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MasterCras
Scylla
17
3 / 2 / 3
11,106
740
15,510
9,168
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Meyzere
Lancelot
14
3 / 2 / 4
9,405
627
10,451
13,177
9,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
davidscdiaz
Hercules
13
1 / 3 / 6
9,313
621
5,599
18,086
20,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GamingTurt
Izanami
16
2 / 4 / 3
10,707
714
11,922
10,329
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 2 / 5
10,471
698
14,633
13,915
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
Rav3r0c
Maui
16
3 / 1 / 3
10,221
681
4,701
18,937
19,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
7
Kills
7
7
Deaths
7
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
GamingTurt
Izanami
2
4
3
0.88
L
Scylla
MasterCras
Scylla
3
2
3
2.25
L
Lancelot
Meyzere
Lancelot
3
2
4
2.5
W
2
2
5
2.25
W
Maui
Rav3r0c
Maui
3
1
3
4.5
L
Hercules
davidscdiaz
Hercules
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,560
Damage
31,256
40,431
Taken
43,181
34,568
Mitigated
28,749
5,652
Healing
20,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
GamingTurt
Izanami
11,922
7,240
0
3,259
10,329
3,727
1,334
4,617
5,712
0
65,680
L
Scylla
MasterCras
Scylla
15,510
1,969
0
0
9,168
4,537
1,045
5,101
4,067
67,758
0
L
Lancelot
Meyzere
Lancelot
10,451
2,773
0
1,471
13,177
9,426
82
5,236
7,941
0
22,981
W
14,633
5,271
0
8,280
13,915
5,412
2,203
6,170
7,745
57,017
3,146
W
Maui
Rav3r0c
Maui
4,701
993
974
8,121
18,937
19,610
315
5,016
13,921
19,538
0
L
Hercules
davidscdiaz
Hercules
5,599
1,662
408
3,773
18,086
20,605
25
8,636
9,450
0
12,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,824
Gold Earned
31,399
159
Minions Killed
201
0
Camps Cleared
0
808,144
Distance Traveled
780,287
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,707
714
92
6
0
235,111
1
L
Scylla
11,106
740
128
9
0
239,721
3
L
Lancelot
9,405
627
20
1
0
277,993
2
W
Sol
10,471
698
81
5
0
263,965
2
W
Maui
10,221
681
28
2
0
281,211
1
L
Hercules
9,313
621
11
1
0
290,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role