Player Matchup

Atlas
Atlas
HPNekomata
Atlas
Level 62
God Stats
11W - 7L
1,715 SR
Queue Stats
71W - 35L
1,703 Elo+
Party 1
Aphrodite
Aphrodite
MorganeLeTheyTTV
Aphrodite
Level 160
God Stats
8W - 8L
1,650 SR
Queue Stats
586W - 453L
1,711 Elo+
Party 1
Nike
Nike
Nitrowolf447
Nike
Level 27
God Stats
3W - 1L
1,790 SR
Queue Stats
25W - 15L
1,647 Elo+
Party 1
Da Ji
Da Ji
PimpVader69
Da Ji
Level 59
God Stats
4W - 2L
1,710 SR
Queue Stats
105W - 66L
1,680 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
Level 36
God Stats
14W - 5L
1,678 SR
Queue Stats
71W - 40L
1,681 Elo+
Party 1
Team Averages
Level 69
1,709 SR
1,684 Elo+

VS

Team Averages
Level 49
1,539 SR
1,407 Elo+
Raijin
Raijin
BoofDaSkoop
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo
Izanami
Izanami
DTB4L JM
Izanami
Level 17
God Stats
0W - 1L
1,226 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
EdotRHLM
Thanatos
Level 69
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 2
Gilgamesh
Gilgamesh
Too_EZ_4_9
Gilgamesh
Level 45
God Stats
46W - 23L
1,700 SR
Queue Stats
150W - 143L
1,517 Elo+
Solo
Atlas
Atlas
jimboslice9537
Atlas
Level 99
God Stats
3W - 3L
1,532 SR
Queue Stats
83W - 84L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
0 / 2 / 10
10,339
739
10,656
16,377
21,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
18
3 / 0 / 15
11,035
788
10,528
11,205
8,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
3 / 1 / 3
10,398
743
7,740
16,392
20,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
11 / 3 / 9
12,182
870
25,035
18,324
9,773
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
kronmandoom
Ah Muzen Cab
19
6 / 2 / 8
11,854
847
17,430
13,388
7,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
1 / 9 / 3
8,654
618
6,265
16,292
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
DTB4L JM
Izanami
16
2 / 5 / 3
9,456
675
7,712
16,020
7,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
EdotRHLM
Thanatos
16
3 / 5 / 2
9,592
685
9,205
16,566
15,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
Too_EZ_4_9
Gilgamesh
15
2 / 2 / 1
9,534
681
10,106
19,897
19,271
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 2 / 4
9,570
684
10,579
19,625
22,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
23
Kills
8
8
Deaths
23
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
9
3
0.28
L
Izanami
DTB4L JM
Izanami
2
5
3
0.7
L
Thanatos
EdotRHLM
Thanatos
3
5
2
0.8
W
Atlas
0
2
10
2.5
W
Aphrodite
3
0
15
10.5
W
3
1
3
4.5
W
11
3
9
5.17
L
Gilgamesh
Too_EZ_4_9
Gilgamesh
2
2
1
1.25
L
0
2
4
1
W
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,389
Damage
43,867
75,686
Taken
88,400
68,380
Mitigated
69,989
30,627
Healing
15,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
6,265
545
0
431
16,292
5,858
126
2,923
13,289
24,543
0
L
Izanami
DTB4L JM
Izanami
7,712
5,858
0
2,584
16,020
7,193
1,307
3,048
12,798
0
28,434
L
Thanatos
EdotRHLM
Thanatos
9,205
3,298
0
7,446
16,566
15,335
0
2,623
13,903
0
27,161
W
Atlas
10,656
3,682
154
2,994
16,377
21,715
781
4,652
11,725
26,137
0
W
Aphrodite
10,528
346
9,169
8,183
11,205
8,688
791
2,549
8,656
30,811
0
W
7,740
1,341
1,042
3,033
16,392
20,904
1,335
3,618
12,774
0
28,396
W
25,035
7,801
0
1,343
18,324
9,773
1,115
3,053
15,271
0
48,550
L
Gilgamesh
Too_EZ_4_9
Gilgamesh
10,106
2,018
1,330
1,516
19,897
19,271
0
6,684
12,831
152
28,368
L
10,579
4,987
0
2,305
19,625
22,332
0
5,277
13,848
34,449
0
W
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
17,430
9,315
0
4,709
13,388
7,300
8,073
3,124
10,264
0
57,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,808
Gold Earned
46,806
238
Minions Killed
231
0
Camps Cleared
0
1,470,358
Distance Traveled
1,316,505
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,654
618
34
2
0
234,483
2
L
Izanami
9,456
675
65
5
0
244,611
0
L
Thanatos
9,592
685
48
3
0
268,117
0
W
Atlas
10,339
739
26
2
0
297,422
0
W
Aphrodite
11,035
788
53
4
0
324,121
0
W
Nike
10,398
743
42
3
0
289,622
0
W
Da Ji
12,182
870
32
2
0
324,851
0
L
Gilgamesh
9,534
681
43
3
0
305,887
1
L
Atlas
9,570
684
41
3
0
263,407
0
W
Ah Muzen Cab
11,854
847
85
6
0
234,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role