Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ExtremeTrain85
Neith
Level 24
God Stats
1W - 1L
1,228 SR
Queue Stats
11W - 14L
1,253 Elo+
Party 1
Ganesha
Ganesha
FatherJish
Ganesha
Level 41
God Stats
4W - 1L
1,729 SR
Queue Stats
11W - 13L
1,346 Elo+
Party 1
Ravana
Ravana
Mrlingdong
Ravana
Level 124
God Stats
7W - 3L
1,516 SR
Queue Stats
74W - 72L
1,479 Elo+
Party 1
Tiamat
Tiamat
caustins Ghost
Tiamat
Level 119
God Stats
2W - 1L
1,442 SR
Queue Stats
68W - 77L
1,419 Elo+
Party 1
Team Averages
Level 84
1,483 SR
1,399 Elo+

VS

Team Averages
Level 32
1,322 SR
1,303 Elo+
Artio
Artio
Azael7265
Artio
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 43L
1,358 Elo+
Party 2
Scylla
Scylla
C4BRIT4 RFM
Scylla
Level 28
God Stats
1W - 3L
1,229 SR
Queue Stats
15W - 17L
1,339 Elo+
Party 2
Kali
Kali
Nicolas3280
Kali
Level 58
God Stats
0W - 3L
1,110 SR
Queue Stats
47W - 56L
1,310 Elo+
Party 2
Charybdis
Charybdis
Wlzz RFM
Charybdis
Level 23
God Stats
0W - 2L
1,264 SR
Queue Stats
10W - 13L
1,301 Elo+
Party 2
Chaac
Chaac
vBrokenl
Chaac
Level 6
God Stats
5W - 6L
1,509 SR
Queue Stats
6W - 13L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
4 / 1 / 3
11,442
602
13,220
10,926
13,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 1 / 2
9,387
494
8,116
9,220
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
FatherJish
Ganesha
13
1 / 0 / 8
9,252
487
7,763
10,095
8,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Mrlingdong
Ravana
17
7 / 1 / 3
10,635
560
13,522
7,437
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 5
10,774
567
14,258
13,791
9,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Azael7265
Artio
11
0 / 5 / 1
6,596
347
5,221
16,790
15,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
13
0 / 3 / 3
7,637
402
2,690
16,721
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 3 / 1
8,745
460
6,116
18,209
7,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Wlzz RFM
Charybdis
12
1 / 4 / 0
7,379
388
7,183
12,641
4,067
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
vBrokenl
Chaac
15
1 / 5 / 1
8,544
450
3,791
16,958
12,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
20
Kills
5
6
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
1
3
5.5
L
Artio
Azael7265
Artio
0
5
1
0.1
L
Scylla
0
3
3
0.5
W
5
1
2
6
W
Ganesha
FatherJish
Ganesha
1
0
8
5
W
Ravana
Mrlingdong
Ravana
7
1
3
8.5
L
3
3
1
1.17
L
Charybdis
Wlzz RFM
Charybdis
1
4
0
0.25
W
3
3
5
1.83
L
Chaac
vBrokenl
Chaac
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,879
Damage
25,001
51,469
Taken
81,319
40,684
Mitigated
45,331
16,414
Healing
14,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
13,220
1,661
0
1,401
10,926
13,994
583
206
10,680
10,464
77,756
L
Artio
Azael7265
Artio
5,221
920
99
1,858
16,790
15,601
0
7,272
9,518
15,648
0
L
Scylla
2,690
781
0
1,944
16,721
5,805
0
10,069
6,652
39,428
0
W
8,116
2,425
0
3,872
9,220
4,716
2,466
1,743
6,857
0
69,897
W
Ganesha
FatherJish
Ganesha
7,763
1,111
0
3,620
10,095
8,285
177
1,763
7,848
34,067
0
W
Ravana
Mrlingdong
Ravana
13,522
3,871
0
1,313
7,437
4,078
0
395
6,640
0
86,620
L
6,116
2,603
0
4,038
18,209
7,359
0
1,843
16,366
0
60,075
L
Charybdis
Wlzz RFM
Charybdis
7,183
2,953
0
2,640
12,641
4,067
0
3,040
9,601
0
57,285
W
14,258
719
200
6,008
13,791
9,611
236
2,516
11,181
88,183
0
L
Chaac
vBrokenl
Chaac
3,791
993
0
3,591
16,958
12,499
1,052
1,525
15,433
0
54,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,490
Gold Earned
38,901
607
Minions Killed
362
0
Camps Cleared
0
1,794,154
Distance Traveled
1,803,087
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,442
602
158
8
0
351,693
4
L
Artio
6,596
347
28
1
0
360,863
3
L
Scylla
7,637
402
62
3
0
316,942
0
W
Neith
9,387
494
149
8
0
318,490
0
W
Ganesha
9,252
487
16
1
0
380,959
0
W
Ravana
10,635
560
122
6
0
387,837
0
L
Kali
8,745
460
94
5
0
412,067
0
L
Charybdis
7,379
388
84
4
0
333,586
0
W
Tiamat
10,774
567
162
9
0
355,175
1
L
Chaac
8,544
450
94
5
0
379,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role