Player Matchup

Anubis
Anubis
Artemis-CGTH
Anubis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,441 Elo+
Party 1
Terra
Terra
Cosmic_Neith
Terra
Level 140
God Stats
1W - 0L
1,298 SR
Queue Stats
14W - 16L
1,441 Elo+
Party 1
Thanatos
Thanatos
WINKYNEO
Thanatos
Level 25
God Stats
2W - 0L
1,682 SR
Queue Stats
3W - 2L
1,384 Elo+
Party 1
Team Averages
Level 96
1,494 SR
1,422 Elo+

VS

Team Averages
Level 77
1,578 SR
1,414 Elo+
Lancelot
Lancelot
 
Lancelot
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
blitzburgh0012
Yu Huang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,549 Elo+
Party 2
Fafnir
Fafnir
o3Scott
Fafnir
Level 28
God Stats
1W - 1L
1,734 SR
Queue Stats
14W - 16L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 2 / 6
9,875
823
7,084
9,803
4,854
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 9
9,280
773
8,409
11,887
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
WINKYNEO
Thanatos
14
6 / 1 / 3
9,353
779
4,789
5,546
2,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 8 / 1
7,237
603
842
11,681
4,554
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
14
0 / 1 / 2
8,030
669
7,039
6,150
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
o3Scott
Fafnir
15
2 / 2 / 1
8,760
730
8,339
9,689
8,341
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
8
1
0.06
W
Anubis
4
2
6
3.5
W
1
0
9
5.5
W
Thanatos
WINKYNEO
Thanatos
6
1
3
7.5
L
Yu Huang
0
1
2
1
L
Fafnir
o3Scott
Fafnir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
16,220
27,236
Taken
27,520
19,822
Mitigated
15,464
12,126
Healing
2,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
842
544
0
0
11,681
4,554
1,188
7,354
4,327
0
5,114
W
Anubis
7,084
936
0
3,674
9,803
4,854
615
7,655
2,148
49,890
0
W
8,409
1,350
1,306
3,286
11,887
12,583
526
4,352
7,535
28,930
0
W
Thanatos
WINKYNEO
Thanatos
4,789
1,637
628
3,232
5,546
2,385
1,040
3,384
2,162
20
13,595
L
Yu Huang
7,039
256
0
500
6,150
2,569
0
4,283
1,867
36,696
0
L
Fafnir
o3Scott
Fafnir
8,339
2,074
0
2,105
9,689
8,341
0
3,945
5,744
24,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
24,027
141
Minions Killed
112
0
Camps Cleared
0
705,268
Distance Traveled
658,953
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,237
603
12
1
0
217,016
0
W
Anubis
9,875
823
90
8
0
197,393
3
W
Terra
9,280
773
30
3
0
268,835
1
W
Thanatos
9,353
779
21
2
0
239,040
0
L
Yu Huang
8,030
669
69
6
0
222,035
0
L
Fafnir
8,760
730
31
3
0
219,902
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role