Player Matchup

Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Cheaselord
Olorun
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 11L
1,334 Elo+
Party 2
Mercury
Mercury
ShmordLord
Mercury
Level 8
God Stats
1W - 4L
1,232 SR
Queue Stats
6W - 12L
1,334 Elo+
Party 2
Team Averages
Level 45
1,411 SR
1,389 Elo+

VS

Team Averages
Level 57
1,434 SR
1,299 Elo+
Nox
Nox
Deathstench
Nox
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,412 Elo+
Solo
Izanami
Izanami
fludorianarcher
Izanami
Level 71
God Stats
1W - 4L
1,302 SR
Queue Stats
17W - 40L
1,258 Elo+
Party 1
Cerberus
Cerberus
zOlOkTheVast
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 39L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 3 / 14
12,431
777
19,867
23,957
24,200
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Cheaselord
Olorun
18
8 / 3 / 9
12,995
812
14,131
13,251
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ShmordLord
Mercury
18
8 / 2 / 12
13,683
855
20,126
14,560
6,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 5
10,331
646
4,076
13,438
7,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 6 / 2
12,126
758
17,586
18,501
8,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
zOlOkTheVast
Cerberus
16
2 / 8 / 4
11,764
735
7,909
28,012
28,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
7
8
Deaths
22
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
3
14
4.33
W
Olorun
Cheaselord
Olorun
8
3
9
4.17
L
0
8
5
0.31
W
Mercury
ShmordLord
Mercury
8
2
12
7
L
5
6
2
1
L
Cerberus
zOlOkTheVast
Cerberus
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,124
Damage
29,571
51,768
Taken
59,951
37,032
Mitigated
43,810
15,891
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,867
2,475
0
5,369
23,957
24,200
975
6,114
17,843
0
51,215
W
Olorun
Cheaselord
Olorun
14,131
8,796
119
4,137
13,251
6,788
1,462
2,135
11,116
41,938
4,136
L
4,076
669
0
0
13,438
7,010
0
2,712
10,726
36,021
0
W
Mercury
ShmordLord
Mercury
20,126
10,962
1,789
4,477
14,560
6,044
862
3,801
10,759
0
67,906
L
17,586
13,150
0
0
18,501
8,653
0
2,051
16,450
0
53,818
L
Cerberus
zOlOkTheVast
Cerberus
7,909
379
0
4,785
28,012
28,147
0
8,463
19,549
30,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,109
Gold Earned
34,221
190
Minions Killed
183
0
Camps Cleared
0
872,231
Distance Traveled
758,278
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,431
777
64
4
0
286,460
0
W
Olorun
12,995
812
52
3
0
228,433
0
L
Nox
10,331
646
70
4
0
226,843
0
W
Mercury
13,683
855
74
5
0
357,338
0
L
Izanami
12,126
758
72
5
0
275,335
0
L
Cerberus
11,764
735
41
3
0
256,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role