Player Matchup

Danzaburou
Danzaburou
OGKillaBen
Danzaburou
Level 129
God Stats
1W - 1L
1,484 SR
Queue Stats
37W - 41L
1,539 Elo+
Party 1
Bastet
Bastet
OMNi Senpai17
Bastet
Level 136
God Stats
8W - 12L
1,444 SR
Queue Stats
54W - 61L
1,513 Elo+
Party 1
Achilles
Achilles
PilsburyDoughboy
Achilles
Level 158
God Stats
0W - 3L
1,376 SR
Queue Stats
82W - 78L
1,547 Elo+
Party 1
Ymir
Ymir
The Epic Mii
Ymir
Level 148
God Stats
3W - 6L
1,439 SR
Queue Stats
222W - 212L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
aT Devasation
Nu Wa
Level 142
God Stats
2W - 2L
1,544 SR
Queue Stats
45W - 41L
1,580 Elo+
Party 1
Team Averages
Level 143
1,457 SR
1,539 Elo+

VS

Team Averages
Level 116
1,428 SR
1,521 Elo+
Hera
Hera
Jshredster
Hera
Level 107
God Stats
14W - 8L
1,500 SR
Queue Stats
55W - 51L
1,525 Elo+
Party 2
Ne Zha
Ne Zha
OnetimeComb839
Ne Zha
Level 154
God Stats
5W - 5L
1,525 SR
Queue Stats
317W - 292L
1,527 Elo+
Party 2
Ishtar
Ishtar
Spyhuntr007
Ishtar
Level 103
God Stats
6W - 5L
1,272 SR
Queue Stats
113W - 110L
1,536 Elo+
Party 2
Mulan
Mulan
Straited vl
Mulan
Level 108
God Stats
2W - 4L
1,290 SR
Queue Stats
370W - 346L
1,499 Elo+
Solo
Khepri
Khepri
bubbszee
Khepri
Level 106
God Stats
10W - 11L
1,551 SR
Queue Stats
81W - 74L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OGKillaBen
Danzaburou
12
1 / 0 / 1
6,785
617
4,058
6,468
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
1 / 2 / 0
5,448
495
1,041
8,545
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
6,417
583
4,220
11,254
6,717
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
1 / 1 / 2
5,514
501
1,614
10,406
7,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 2 / 1
5,888
535
2,999
5,646
1,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,471
588
3,704
3,196
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 3
6,381
580
6,955
8,822
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
11
0 / 0 / 1
6,146
559
3,978
5,267
2,011
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 0 / 1
7,614
692
7,123
7,858
6,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
bubbszee
Khepri
9
1 / 2 / 1
5,783
526
2,474
6,439
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
7
8
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Danzaburou
OGKillaBen
Danzaburou
1
0
1
1.5
L
1
2
0
0.5
W
2
1
3
3.5
L
0
3
0
0
W
Ishtar
0
0
1
0.5
W
3
0
1
3.5
L
1
1
2
2
L
0
2
1
0.25
W
Khepri
bubbszee
Khepri
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,932
Damage
24,234
42,319
Taken
31,582
21,354
Mitigated
17,023
17,630
Healing
11,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,704
497
0
782
3,196
1,257
319
1,128
2,068
51,789
0
L
Danzaburou
OGKillaBen
Danzaburou
4,058
1,343
0
4,533
6,468
2,428
0
495
5,973
0
58,402
L
1,041
546
0
3,968
8,545
2,799
0
862
7,683
0
27,900
W
6,955
3,065
0
1,888
8,822
2,897
0
1,033
7,789
0
51,763
L
4,220
1,004
0
1,854
11,254
6,717
0
911
9,475
0
45,067
W
Ishtar
3,978
2,784
0
3,159
5,267
2,011
264
6
5,261
0
53,760
W
7,123
573
0
4,557
7,858
6,848
0
73
7,785
9,686
48,598
L
1,614
752
1,391
3,707
10,406
7,618
0
2,624
7,733
13,244
0
L
2,999
1,033
0
2,177
5,646
1,792
36
1,812
3,834
49,151
0
W
Khepri
bubbszee
Khepri
2,474
268
0
1,207
6,439
4,010
0
2,373
4,066
11,810
1,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
32,395
343
Minions Killed
431
0
Camps Cleared
0
1,089,119
Distance Traveled
1,131,727
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,471
588
99
9
0
216,273
5
L
Danzaburou
6,785
617
98
9
0
198,627
2
L
Bastet
5,448
495
49
4
0
234,384
2
W
Ne Zha
6,381
580
83
8
0
269,652
0
L
Achilles
6,417
583
94
9
0
208,433
2
W
Ishtar
6,146
559
106
10
0
204,980
2
W
Mulan
7,614
692
120
11
0
227,352
3
L
Ymir
5,514
501
24
2
0
235,272
5
L
Nu Wa
5,888
535
78
7
0
212,403
6
W
Khepri
5,783
526
23
2
0
213,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role