Player Matchup

Fenrir
Fenrir
KSI_Psycadelic
Fenrir
Level 107
God Stats
6W - 6L
1,428 SR
Queue Stats
217W - 224L
1,497 Elo+
Solo
Cupid
Cupid
SlimeBallSwayy
Cupid
Level 21
God Stats
0W - 3L
1,153 SR
Queue Stats
0W - 7L
1,148 Elo+
Party 1
Baron Samedi
Baron Samedi
WHYSOSERIOUS531
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,148 Elo+
Party 1
Charybdis
Charybdis
WrldHarpp
Charybdis
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Sobek
Sobek
viizonslayz
Sobek
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,232 Elo+
Party 1
Team Averages
Level 38
1,416 SR
1,305 Elo+

VS

Team Averages
Level 108
1,607 SR
1,526 Elo+
Chaac
Chaac
BasGolf2
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,548 Elo+
Party 2
Ares
Ares
BasilicanGolf1
Ares
Level 108
God Stats
7W - 3L
1,647 SR
Queue Stats
29W - 16L
1,555 Elo+
Party 2
Lancelot
Lancelot
PotentialSmurf
Lancelot
Level 145
God Stats
5W - 1L
1,832 SR
Queue Stats
27W - 12L
1,621 Elo+
Party 2
Neith
Neith
jontheebum
Neith
Level 113
God Stats
51W - 40L
1,508 SR
Queue Stats
78W - 90L
1,445 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kiddragon6
Morgan Le Fay
Level 148
God Stats
17W - 15L
1,547 SR
Queue Stats
114W - 122L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,877
492
7,680
16,573
6,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 5 / 1
6,708
419
4,158
11,075
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
WHYSOSERIOUS531
Baron Samedi
12
2 / 6 / 2
8,027
502
5,067
12,288
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
WrldHarpp
Charybdis
11
0 / 5 / 0
6,999
437
2,732
12,354
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 4 / 3
6,586
412
3,971
15,721
12,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BasGolf2
Chaac
15
5 / 0 / 1
8,940
559
8,630
9,915
7,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 3 / 6
8,169
511
5,670
12,827
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
15
9 / 1 / 3
9,291
581
12,454
12,380
5,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
13
3 / 3 / 5
8,003
500
10,357
9,150
4,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
kiddragon6
Morgan Le Fay
14
4 / 1 / 3
8,705
544
9,535
7,078
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
23
23
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
BasGolf2
Chaac
5
0
1
5.5
W
2
3
6
1.67
L
2
3
1
0.83
W
Lancelot
9
1
3
10.5
L
3
5
1
0.7
L
Baron Samedi
WHYSOSERIOUS531
Baron Samedi
2
6
2
0.5
L
Charybdis
WrldHarpp
Charybdis
0
5
0
0
W
Neith
3
3
5
1.83
W
Morgan Le Fay
kiddragon6
Morgan Le Fay
4
1
3
5.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
46,646
68,011
Taken
51,350
32,961
Mitigated
33,296
16,532
Healing
11,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BasGolf2
Chaac
8,630
1,335
0
2,715
9,915
7,883
2,473
138
9,777
0
63,791
W
5,670
338
71
3,158
12,827
11,127
472
2,956
9,871
21,558
0
L
7,680
725
0
5,548
16,573
6,977
0
3,733
12,608
0
62,201
W
Lancelot
12,454
2,822
0
1,208
12,380
5,755
742
791
11,589
0
70,306
L
4,158
2,030
481
2,699
11,075
3,392
0
1,852
9,223
0
24,077
L
Baron Samedi
WHYSOSERIOUS531
Baron Samedi
5,067
280
142
1,698
12,288
5,986
0
5,338
6,531
51,459
0
L
Charybdis
WrldHarpp
Charybdis
2,732
1,867
0
2,127
12,354
4,244
595
0
12,354
0
44,977
W
Neith
10,357
3,310
0
2,662
9,150
4,783
424
2,572
6,578
0
47,457
W
Morgan Le Fay
kiddragon6
Morgan Le Fay
9,535
1,701
0
1,443
7,078
3,748
1,839
2,581
4,497
53,090
0
L
3,971
900
289
3,548
15,721
12,362
0
3,607
12,090
22,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,197
Gold Earned
43,108
345
Minions Killed
406
0
Camps Cleared
0
1,436,989
Distance Traveled
1,602,715
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,940
559
107
7
0
312,949
0
W
Ares
8,169
511
37
2
0
305,112
0
L
Fenrir
7,877
492
109
7
0
321,753
2
W
Lancelot
9,291
581
105
7
0
378,282
5
L
Cupid
6,708
419
42
3
0
303,699
0
L
Baron Samedi
8,027
502
96
6
0
271,494
2
L
Charybdis
6,999
437
76
5
0
245,677
0
W
Neith
8,003
500
66
4
0
298,864
4
W
Morgan Le Fay
8,705
544
91
6
0
307,508
6
L
Sobek
6,586
412
22
1
0
294,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role