Player Matchup

Chaac
Chaac
EL_MUJERIEGO_506
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,291 Elo+
Party 1
Baron Samedi
Baron Samedi
Jose_Dan05GC
Baron Samedi
Level 66
God Stats
45W - 41L
1,445 SR
Queue Stats
179W - 280L
1,285 Elo+
Party 1
Merlin
Merlin
KevinBarrantes12
Merlin
Level 42
God Stats
2W - 5L
1,311 SR
Queue Stats
78W - 137L
1,263 Elo+
Party 1
Team Averages
Level 79
1,419 SR
1,280 Elo+

VS

Team Averages
Level 74
1,539 SR
1,642 Elo+
Ymir
Ymir
Kirito Asuna84
Ymir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,649 Elo+
Solo
Sol
Sol
VividerAlloy4
Sol
Level 77
God Stats
10W - 6L
1,635 SR
Queue Stats
162W - 137L
1,668 Elo+
Party 2
Fenrir
Fenrir
mishele000
Fenrir
Level 25
God Stats
2W - 1L
1,482 SR
Queue Stats
50W - 28L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,681
768
7,716
9,492
7,441
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Jose_Dan05GC
Baron Samedi
12
0 / 3 / 0
6,840
684
4,263
9,035
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 1
6,974
697
3,203
6,937
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 9
8,304
830
4,925
7,473
5,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 0 / 5
8,214
821
5,923
6,669
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
mishele000
Fenrir
13
6 / 1 / 3
8,252
825
9,910
10,742
7,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
10
10
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Baron Samedi
Jose_Dan05GC
Baron Samedi
0
3
0
0
L
0
5
1
0.1
W
1
1
9
5.5
W
3
0
5
5.5
W
Fenrir
mishele000
Fenrir
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,182
Damage
20,758
25,464
Taken
24,884
14,516
Mitigated
16,535
3,630
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,716
867
0
2,165
9,492
7,441
0
5,484
3,845
0
32,035
L
Baron Samedi
Jose_Dan05GC
Baron Samedi
4,263
476
252
1,077
9,035
4,506
0
3,659
5,144
23,202
0
L
3,203
369
0
136
6,937
2,569
87
1,593
4,982
13,762
0
W
4,925
694
674
2,308
7,473
5,828
0
2,557
4,916
14,334
0
W
5,923
1,743
0
2,566
6,669
3,018
558
1,961
4,708
39,271
3,568
W
Fenrir
mishele000
Fenrir
9,910
1,914
0
2,100
10,742
7,689
0
3,004
7,738
0
25,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,495
Gold Earned
24,770
117
Minions Killed
135
0
Camps Cleared
0
528,281
Distance Traveled
589,643
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,681
768
44
4
0
203,607
3
L
Baron Samedi
6,840
684
43
4
0
171,932
0
L
Merlin
6,974
697
30
3
0
152,742
0
W
Ymir
8,304
830
25
3
0
183,264
0
W
Sol
8,214
821
79
8
0
189,155
2
W
Fenrir
8,252
825
31
3
0
217,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role