Player Matchup

Chaac
Chaac
CloudLo
Chaac
Level 106
God Stats
0W - 1L
1,779 SR
Queue Stats
4W - 7L
1,474 Elo+
Party 1
Scylla
Scylla
EFCxSlimjims
Scylla
Level 140
God Stats
5W - 1L
1,351 SR
Queue Stats
30W - 20L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
EfcxBlueDream
Cthulhu
Level 107
God Stats
0W - 2L
1,549 SR
Queue Stats
5W - 7L
1,575 Elo+
Party 1
Da Ji
Da Ji
Nyddaro
Da Ji
Level 123
God Stats
1W - 1L
1,532 SR
Queue Stats
15W - 14L
1,586 Elo+
Party 1
Ishtar
Ishtar
Rootiez
Ishtar
Level 119
God Stats
0W - 1L
1,412 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 1
Team Averages
Level 119
1,524 SR
1,542 Elo+

VS

Team Averages
Level 117
1,468 SR
1,473 Elo+
Vamana
Vamana
Armageddon9882
Vamana
Level 104
God Stats
4W - 10L
1,328 SR
Queue Stats
76W - 84L
1,486 Elo+
Solo
Artemis
Artemis
Atmokinesis
Artemis
Level 137
God Stats
8W - 7L
1,533 SR
Queue Stats
170W - 177L
1,508 Elo+
Solo
Aphrodite
Aphrodite
SFWUChubs
Aphrodite
Level 69
God Stats
1W - 2L
1,196 SR
Queue Stats
178W - 195L
1,505 Elo+
Party 2
Artio
Artio
THEE DARK BLADE
Artio
Level 127
God Stats
2W - 1L
1,415 SR
Queue Stats
16W - 24L
1,357 Elo+
Solo
Bellona
Bellona
ancientgod0
Bellona
Level 148
God Stats
1W - 1L
1,869 SR
Queue Stats
169W - 169L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CloudLo
Chaac
15
1 / 2 / 3
9,297
443
5,821
18,674
18,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
20
8 / 2 / 2
12,396
590
22,286
12,660
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
15
0 / 3 / 4
8,928
425
9,061
21,152
17,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Nyddaro
Da Ji
15
2 / 7 / 7
9,820
468
9,440
21,383
9,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
Rootiez
Ishtar
6
0 / 3 / 1
6,373
303
4,518
6,101
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 3
10,977
523
9,412
22,163
14,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
Atmokinesis
Artemis
17
5 / 3 / 5
11,722
558
13,930
17,725
6,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
SFWUChubs
Aphrodite
18
3 / 1 / 0
11,867
565
4,638
15,272
7,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 1 / 10
11,728
558
11,110
20,101
21,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
ancientgod0
Bellona
18
4 / 2 / 1
12,308
586
19,500
14,714
15,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
11
Kills
17
17
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
W
Artemis
Atmokinesis
Artemis
5
3
5
2.5
L
Chaac
CloudLo
Chaac
1
2
3
1.25
L
Scylla
8
2
2
4.5
L
Cthulhu
0
3
4
0.67
L
Da Ji
Nyddaro
Da Ji
2
7
7
0.79
L
Ishtar
Rootiez
Ishtar
0
3
1
0.17
W
Aphrodite
SFWUChubs
Aphrodite
3
1
0
3
W
2
1
10
7
W
Bellona
ancientgod0
Bellona
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,126
Damage
58,590
79,970
Taken
89,975
52,787
Mitigated
65,238
21,736
Healing
43,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,412
4,665
0
7,243
22,163
14,541
0
7,390
14,773
164
112,350
W
Artemis
Atmokinesis
Artemis
13,930
6,765
0
7,982
17,725
6,948
5,690
6,028
11,697
0
90,282
L
Chaac
CloudLo
Chaac
5,821
1,441
0
6,369
18,674
18,333
153
2,182
16,492
0
54,452
L
Scylla
22,286
1,755
0
1,590
12,660
5,886
532
2,462
10,198
116,508
0
L
Cthulhu
9,061
634
317
4,805
21,152
17,873
701
7,325
13,827
48,204
0
L
Da Ji
Nyddaro
Da Ji
9,440
2,678
0
6,601
21,383
9,370
0
2,443
18,940
0
65,565
L
Ishtar
Rootiez
Ishtar
4,518
2,497
0
2,054
6,101
1,325
260
1,500
4,601
0
21,458
W
Aphrodite
SFWUChubs
Aphrodite
4,638
611
3,147
9,249
15,272
7,077
229
8,299
6,973
83,110
0
W
11,110
1,307
1,085
8,995
20,101
21,359
179
6,533
13,568
59,118
0
W
Bellona
ancientgod0
Bellona
19,500
8,610
0
5,703
14,714
15,313
1,152
3,097
11,617
0
97,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,814
Gold Earned
58,602
488
Minions Killed
650
0
Camps Cleared
0
1,771,748
Distance Traveled
2,006,307
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,977
523
134
6
0
453,008
2
W
Artemis
11,722
558
141
7
0
348,927
11
L
Chaac
9,297
443
86
4
0
414,051
1
L
Scylla
12,396
590
195
9
0
418,556
3
L
Cthulhu
8,928
425
79
4
0
445,545
0
L
Da Ji
9,820
468
99
5
0
388,797
2
L
Ishtar
6,373
303
29
1
0
104,799
1
W
Aphrodite
11,867
565
137
7
0
343,678
4
W
Artio
11,728
558
72
3
0
453,368
2
W
Bellona
12,308
586
166
8
0
407,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role