Player Matchup

Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Adrianex7000
Nu Wa
Level 129
God Stats
0W - 1L
1,268 SR
Queue Stats
215W - 212L
1,440 Elo+
Party 1
Osiris
Osiris
AmiLy110
Osiris
Level 137
God Stats
1W - 1L
1,634 SR
Queue Stats
120W - 107L
1,455 Elo+
Party 1
Ymir
Ymir
ApocalypticFail
Ymir
Level 33
God Stats
0W - 2L
1,216 SR
Queue Stats
12W - 27L
1,348 Elo+
Party 2
Neith
Neith
Shplay101
Neith
Level 5
God Stats
0W - 2L
1,266 SR
Queue Stats
2W - 7L
1,072 Elo+
Party 2
Team Averages
Level 74
1,377 SR
1,363 Elo+

VS

Team Averages
Level 39
1,413 SR
1,326 Elo+
Thanatos
Thanatos
BlackTide20
Thanatos
Level 40
God Stats
5W - 7L
1,364 SR
Queue Stats
17W - 34L
1,301 Elo+
Solo
Danzaburou
Danzaburou
GamerOoze
Danzaburou
Level 54
God Stats
2W - 2L
1,471 SR
Queue Stats
127W - 159L
1,414 Elo+
Party 3
Cupid
Cupid
INSxL3gEnD
Cupid
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,375 Elo+
Party 4
Maui
Maui
Yuliano99
Maui
Level 2
God Stats
1W - 1L
1,195 SR
Queue Stats
1W - 4L
1,068 Elo+
Party 4
Anubis
Anubis
cor7770
Anubis
Level 60
God Stats
4W - 3L
1,535 SR
Queue Stats
137W - 164L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 6 / 6
7,731
430
6,534
14,451
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
3 / 2 / 2
9,106
506
13,614
8,255
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
AmiLy110
Osiris
16
9 / 2 / 0
10,119
562
13,262
16,458
12,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 6 / 2
8,289
461
3,091
20,020
24,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Shplay101
Neith
11
1 / 6 / 1
7,273
404
3,399
10,158
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlackTide20
Thanatos
15
4 / 1 / 4
9,185
510
7,529
12,014
5,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
GamerOoze
Danzaburou
15
9 / 1 / 3
9,826
546
15,743
11,011
4,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
12
0 / 4 / 5
7,547
419
5,615
14,354
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maui
10
1 / 6 / 1
6,822
379
2,314
14,097
8,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
cor7770
Anubis
17
8 / 1 / 3
10,645
591
15,673
12,855
5,702
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
13
Kills
22
22
Deaths
13
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
6
6
0.5
L
3
2
2
2
L
Osiris
AmiLy110
Osiris
9
2
0
4.5
L
0
6
2
0.17
W
Thanatos
BlackTide20
Thanatos
4
1
4
6
W
Danzaburou
GamerOoze
Danzaburou
9
1
3
10.5
W
Cupid
0
4
5
0.63
L
Neith
Shplay101
Neith
1
6
1
0.25
W
Maui
1
6
1
0.25
W
Anubis
cor7770
Anubis
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,900
Damage
46,874
69,342
Taken
64,331
49,156
Mitigated
29,570
14,172
Healing
34,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,534
1,458
0
1,118
14,451
4,740
192
4,033
10,418
0
40,461
L
13,614
2,742
0
1,259
8,255
2,569
285
5,251
3,004
59,606
0
L
Osiris
AmiLy110
Osiris
13,262
5,452
0
6,146
16,458
12,912
492
4,292
12,166
0
68,887
L
3,091
261
309
4,575
20,020
24,496
200
3,069
16,951
41,994
0
W
Thanatos
BlackTide20
Thanatos
7,529
1,452
0
12,920
12,014
5,997
0
2,422
9,406
0
67,925
W
Danzaburou
GamerOoze
Danzaburou
15,743
7,635
0
6,158
11,011
4,800
576
3,814
7,055
0
65,881
W
Cupid
5,615
2,801
319
5,929
14,354
4,949
1,654
1,644
12,598
0
41,285
L
Neith
Shplay101
Neith
3,399
1,352
0
765
10,158
4,439
976
1,107
9,051
0
31,366
W
Maui
2,314
1,322
0
143
14,097
8,122
347
684
13,311
17,796
2,585
W
Anubis
cor7770
Anubis
15,673
1,089
0
9,139
12,855
5,702
90
7,105
5,256
109,955
3,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,518
Gold Earned
44,025
381
Minions Killed
458
0
Camps Cleared
0
1,564,371
Distance Traveled
1,558,432
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,731
430
46
3
0
346,283
4
L
Nu Wa
9,106
506
104
6
0
312,224
3
L
Osiris
10,119
562
113
6
0
365,049
2
L
Ymir
8,289
461
47
3
0
280,199
1
W
Thanatos
9,185
510
113
6
0
384,836
0
W
Danzaburou
9,826
546
86
5
0
276,367
0
W
Cupid
7,547
419
62
3
0
319,922
0
L
Neith
7,273
404
71
4
0
260,616
1
W
Maui
6,822
379
22
1
0
278,546
2
W
Anubis
10,645
591
175
10
0
298,761
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role