Player Matchup

Sobek
Sobek
EcGinfections
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,634 Elo+
Party 1
Chang'e
Chang'e
Miceman24
Chang'e
Level 119
God Stats
2W - 0L
1,845 SR
Queue Stats
7W - 3L
1,684 Elo+
Party 1
Charybdis
Charybdis
Travyyythechamp
Charybdis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,631 Elo+
Party 1
Team Averages
Level 130
1,615 SR
1,649 Elo+

VS

Team Averages
Level 151
1,401 SR
1,628 Elo+
Anubis
Anubis
Ridic9
Anubis
Level 136
God Stats
2W - 8L
1,456 SR
Queue Stats
151W - 132L
1,613 Elo+
Party 2
Neith
Neith
SaltoDificil
Neith
Level 159
God Stats
0W - 2L
1,470 SR
Queue Stats
45W - 25L
1,617 Elo+
Party 2
Maui
Maui
xMarck900XDx
Maui
Level 159
God Stats
0W - 1L
1,279 SR
Queue Stats
41W - 22L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 6
12,698
794
9,496
23,268
33,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Miceman24
Chang'e
16
1 / 4 / 7
11,126
695
13,628
12,545
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Travyyythechamp
Charybdis
18
6 / 3 / 4
12,742
796
18,332
15,515
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ridic9
Anubis
16
5 / 5 / 5
11,337
709
15,770
15,566
8,712
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 2 / 4
11,461
716
17,758
11,079
6,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 4 / 8
10,968
686
5,984
23,275
32,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
11
Kills
10
10
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
Chang'e
Miceman24
Chang'e
1
4
7
1.13
L
Anubis
Ridic9
Anubis
5
5
5
1.5
L
5
2
4
3.5
W
Charybdis
Travyyythechamp
Charybdis
6
3
4
2.67
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,456
Damage
39,512
51,328
Taken
49,920
42,681
Mitigated
47,813
20,173
Healing
10,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,496
1,247
0
6,155
23,268
33,030
28
8,330
14,938
19,894
0
W
Chang'e
Miceman24
Chang'e
13,628
1,243
3,420
4,120
12,545
3,820
1,046
7,180
5,365
53,566
0
L
Anubis
Ridic9
Anubis
15,770
1,284
0
4,497
15,566
8,712
1,068
8,218
7,348
55,836
0
L
17,758
8,505
0
2,263
11,079
6,412
1,967
6,968
4,111
0
68,219
W
Charybdis
Travyyythechamp
Charybdis
18,332
9,481
0
6,478
15,515
5,831
2,387
6,281
9,234
0
74,787
L
5,984
1,437
0
3,354
23,275
32,689
25
7,974
15,301
16,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,566
Gold Earned
33,766
189
Minions Killed
194
0
Camps Cleared
0
857,813
Distance Traveled
829,934
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,698
794
12
1
0
316,014
4
W
Chang'e
11,126
695
68
4
0
263,098
7
L
Anubis
11,337
709
72
5
0
256,698
5
L
Neith
11,461
716
104
7
0
282,291
3
W
Charybdis
12,742
796
109
7
0
278,701
2
L
Maui
10,968
686
18
1
0
290,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role