Player Matchup

Izanami
Izanami
BlandRejects
Izanami
Level 27
God Stats
10W - 6L
1,627 SR
Queue Stats
30W - 52L
1,408 Elo+
Party 2
Lancelot
Lancelot
NuclearYoshi
Lancelot
Level 91
God Stats
2W - 0L
1,692 SR
Queue Stats
215W - 224L
1,452 Elo+
Party 2
Atlas
Atlas
TranscendentBox
Atlas
Level 95
God Stats
17W - 21L
1,494 SR
Queue Stats
175W - 178L
1,442 Elo+
Party 2
Hel
Hel
YUHKenny
Hel
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 66L
1,476 Elo+
Party 2
King Arthur
King Arthur
mechman15
King Arthur
Level 89
God Stats
49W - 39L
1,595 SR
Queue Stats
175W - 188L
1,463 Elo+
Party 2
Team Averages
Level 70
1,582 SR
1,448 Elo+

VS

Team Averages
Level 87
1,484 SR
1,378 Elo+
Chronos
Chronos
KingMaestro
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,405 Elo+
Party 1
Hades
Hades
Sage_Burner
Hades
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,284 Elo+
Solo
Apollo
Apollo
WOLF_fluffy
Apollo
Level 154
God Stats
6W - 3L
1,559 SR
Queue Stats
112W - 146L
1,455 Elo+
Party 1
Fenrir
Fenrir
byrobenn
Fenrir
Level 128
God Stats
4W - 5L
1,588 SR
Queue Stats
94W - 113L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
sora_of_the_wind
Jormungandr
Level 70
God Stats
0W - 2L
1,272 SR
Queue Stats
13W - 29L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlandRejects
Izanami
10
1 / 1 / 1
6,313
451
5,006
9,326
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
NuclearYoshi
Lancelot
13
2 / 3 / 3
7,569
541
5,083
11,978
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
7,041
503
10,093
13,221
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
3 / 0 / 1
8,242
589
6,170
5,704
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
mechman15
King Arthur
15
4 / 1 / 2
8,810
629
12,665
11,026
7,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
KingMaestro
Chronos
13
0 / 2 / 0
7,163
512
2,191
6,540
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 4 / 0
6,161
440
3,585
12,883
6,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
1 / 1 / 4
7,147
511
8,719
11,656
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
byrobenn
Fenrir
11
3 / 2 / 1
7,304
522
6,791
11,925
8,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
sora_of_the_wind
Jormungandr
10
0 / 1 / 1
6,190
442
3,823
13,766
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
10
Kills
4
5
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlandRejects
Izanami
1
1
1
1.5
L
Chronos
KingMaestro
Chronos
0
2
0
0
W
Lancelot
NuclearYoshi
Lancelot
2
3
3
1.17
L
0
4
0
0
W
0
0
1
0.5
L
Apollo
1
1
4
3
W
3
0
1
3.5
L
Fenrir
byrobenn
Fenrir
3
2
1
1.75
W
King Arthur
mechman15
King Arthur
4
1
2
5
L
Jormungandr
sora_of_the_wind
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,017
Damage
25,109
51,255
Taken
56,770
30,429
Mitigated
31,352
17,080
Healing
16,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlandRejects
Izanami
5,006
3,704
0
3,925
9,326
2,818
0
300
9,026
0
41,052
L
Chronos
KingMaestro
Chronos
2,191
149
0
1,368
6,540
3,068
0
3,775
2,765
57,037
0
W
Lancelot
NuclearYoshi
Lancelot
5,083
1,525
0
4,704
11,978
4,936
0
1,393
10,585
0
54,586
L
3,585
509
64
4,598
12,883
6,068
97
724
12,159
36,709
0
W
10,093
3,336
79
3,160
13,221
12,395
0
1,052
12,169
30,402
10,266
L
Apollo
8,719
6,209
0
6,292
11,656
4,223
726
4,885
6,771
0
61,062
W
6,170
572
253
3,534
5,704
2,506
515
3,295
2,409
61,242
0
L
Fenrir
byrobenn
Fenrir
6,791
1,605
482
3,009
11,925
8,743
0
3,126
8,799
0
16,870
W
King Arthur
mechman15
King Arthur
12,665
1,809
0
1,425
11,026
7,774
123
3,559
7,467
0
71,453
L
Jormungandr
sora_of_the_wind
Jormungandr
3,823
846
0
1,170
13,766
9,250
55
2,123
11,643
39,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,975
Gold Earned
33,965
450
Minions Killed
352
0
Camps Cleared
0
1,322,177
Distance Traveled
1,305,492
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,313
451
66
5
0
218,883
3
L
Chronos
7,163
512
112
8
0
275,583
2
W
Lancelot
7,569
541
97
7
0
293,287
3
L
Hades
6,161
440
62
4
0
232,204
6
W
Atlas
7,041
503
63
5
0
264,879
2
L
Apollo
7,147
511
96
7
0
241,912
5
W
Hel
8,242
589
106
8
0
263,208
1
L
Fenrir
7,304
522
22
2
0
287,542
1
W
King Arthur
8,810
629
118
8
0
281,920
1
L
Jormungandr
6,190
442
60
4
0
268,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role