Player Matchup

Chaac
Chaac
EzRafa2007
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
JaredAux
Cernunnos
Level 38
God Stats
4W - 9L
1,112 SR
Queue Stats
16W - 25L
1,311 Elo+
Party 1
Hera
Hera
LDS PacocazZ
Hera
Level 38
God Stats
4W - 11L
1,364 SR
Queue Stats
54W - 77L
1,370 Elo+
Party 3
Awilix
Awilix
Trap Cobain
Awilix
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 8L
1,030 Elo+
Party 1
Ymir
Ymir
devinity555
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,379 Elo+
Party 1
Team Averages
Level 28
1,395 SR
1,318 Elo+

VS

Team Averages
Level 103
1,478 SR
1,408 Elo+
Sol
Sol
GreenManaGuru
Sol
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 159L
1,361 Elo+
Party 2
Kali
Kali
IAMPRQGHQST
Kali
Level 19
God Stats
2W - 3L
1,571 SR
Queue Stats
6W - 10L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
ID 2odee
Danzaburou
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,500 Elo+
Solo
Mulan
Mulan
Shirou_Emiya416
Mulan
Level 159
God Stats
3W - 4L
1,319 SR
Queue Stats
267W - 329L
1,418 Elo+
Party 2
Maui
Maui
SporadicEmporer
Maui
Level 129
God Stats
2W - 2L
1,499 SR
Queue Stats
225W - 289L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 6 / 2
6,105
470
2,595
10,721
5,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
JaredAux
Cernunnos
10
2 / 2 / 0
5,884
453
7,029
9,538
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 5 / 1
5,571
429
3,323
8,184
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
8
0 / 6 / 0
5,147
396
1,195
10,176
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 2
5,669
436
3,315
11,457
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,304
639
6,496
10,407
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 0 / 4
8,813
678
4,918
10,984
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ID 2odee
Danzaburou
12
3 / 0 / 1
7,337
564
6,634
6,632
2,413
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
11 / 2 / 5
9,077
698
13,055
14,810
10,548
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 8
6,823
525
5,214
11,355
8,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
2
Kills
22
22
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
6
2
0.17
W
2
1
5
4.5
W
5
0
4
7
W
Danzaburou
ID 2odee
Danzaburou
3
0
1
3.5
L
Cernunnos
JaredAux
Cernunnos
2
2
0
1
L
0
5
1
0.1
W
11
2
5
6.75
W
1
2
8
2.5
L
Awilix
0
6
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,457
Damage
36,317
50,076
Taken
54,188
23,658
Mitigated
29,401
7,184
Healing
25,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
2,595
957
0
1,241
10,721
5,192
707
0
10,721
0
23,290
W
6,496
2,346
0
7,615
10,407
3,238
6,640
422
9,985
69,269
0
W
4,918
2,846
85
3,544
10,984
4,610
3,183
1,222
9,762
0
46,572
W
Danzaburou
ID 2odee
Danzaburou
6,634
3,622
0
4,482
6,632
2,413
1,607
1,586
5,046
0
32,150
L
Cernunnos
JaredAux
Cernunnos
7,029
2,013
0
3,346
9,538
3,908
0
4,669
4,869
0
36,962
L
3,323
1,097
0
760
8,184
2,908
0
2,044
6,140
29,174
0
W
13,055
2,960
0
7,801
14,810
10,548
1,011
1,285
13,525
0
55,241
W
5,214
1,463
351
1,947
11,355
8,592
32
2,123
9,232
20,471
4,979
L
Awilix
1,195
800
0
220
10,176
3,280
0
1,798
8,378
0
26,014
L
3,315
752
0
1,617
11,457
8,370
0
2,912
8,545
16,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
40,354
214
Minions Killed
393
0
Camps Cleared
0
1,220,211
Distance Traveled
1,195,086
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,105
470
34
3
0
214,506
1
W
Sol
8,304
639
109
8
0
234,367
2
W
Kali
8,813
678
86
7
0
265,841
2
W
Danzaburou
7,337
564
52
4
0
226,254
0
L
Cernunnos
5,884
453
52
4
0
249,509
0
L
Hera
5,571
429
57
4
0
238,656
0
W
Mulan
9,077
698
98
8
0
229,629
2
W
Maui
6,823
525
48
4
0
238,995
2
L
Awilix
5,147
396
48
4
0
278,493
2
L
Ymir
5,669
436
23
2
0
239,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role