Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ICE x Null
Cerberus
Level 109
God Stats
1W - 2L
1,346 SR
Queue Stats
263W - 249L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
ICE x Sinbad
Danzaburou
Level 107
God Stats
4W - 10L
1,459 SR
Queue Stats
410W - 376L
1,472 Elo+
Party 1
Set
Set
LnS Skully
Set
Level 49
God Stats
6W - 6L
1,571 SR
Queue Stats
91W - 82L
1,471 Elo+
Party 1
Horus
Horus
Mirctz
Horus
Level 46
God Stats
3W - 1L
1,880 SR
Queue Stats
79W - 47L
1,532 Elo+
Party 1
Team Averages
Level 71
1,551 SR
1,496 Elo+

VS

Team Averages
Level 112
1,493 SR
1,455 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Covfee
Horus
Level 126
God Stats
4W - 8L
1,283 SR
Queue Stats
188W - 176L
1,420 Elo+
Party 2
Baron Samedi
Baron Samedi
SirBruhh
Baron Samedi
Level 121
God Stats
6W - 2L
1,655 SR
Queue Stats
326W - 306L
1,489 Elo+
Party 2
Sol
Sol
Tyjumei
Sol
Level 146
God Stats
6W - 4L
1,447 SR
Queue Stats
434W - 428L
1,372 Elo+
Party 2
Hades
Hades
untouchablman10
Hades
Level 48
God Stats
10W - 9L
1,581 SR
Queue Stats
119W - 126L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 2 / 1
5,690
379
1,821
6,339
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
ICE x Null
Cerberus
11
0 / 4 / 2
7,112
474
3,124
14,550
10,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
ICE x Sinbad
Danzaburou
13
1 / 1 / 1
8,024
535
7,536
12,890
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 5 / 1
7,334
489
6,180
14,419
5,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Horus
Mirctz
Horus
12
3 / 3 / 0
7,503
500
9,810
11,661
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 3 / 4
7,866
524
4,523
12,322
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Covfee
Horus
12
4 / 1 / 9
8,371
558
6,313
12,414
9,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SirBruhh
Baron Samedi
14
4 / 1 / 1
7,964
531
12,169
5,062
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
13
2 / 0 / 5
7,613
508
9,819
10,844
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 2 / 3
7,859
524
8,945
13,176
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
15
15
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Fenrir
 
Fenrir
3
3
4
1.67
W
Horus
Covfee
Horus
4
1
9
8.5
L
Cerberus
ICE x Null
Cerberus
0
4
2
0.25
L
Danzaburou
ICE x Sinbad
Danzaburou
1
1
1
1.5
L
2
5
1
0.5
L
Horus
Mirctz
Horus
3
3
0
1
W
Baron Samedi
SirBruhh
Baron Samedi
4
1
1
4.5
W
Sol
2
0
5
4.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
41,769
59,859
Taken
53,818
31,455
Mitigated
27,265
16,852
Healing
28,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,821
607
0
11
6,339
2,195
0
4,457
1,882
20,961
0
W
Fenrir
 
Fenrir
4,523
1,163
0
5,757
12,322
5,237
0
942
11,302
0
50,527
W
Horus
Covfee
Horus
6,313
2,734
3,465
4,294
12,414
9,239
155
1,374
10,992
0
23,187
L
Cerberus
ICE x Null
Cerberus
3,124
93
0
3,164
14,550
10,179
0
8,651
5,899
25,430
0
L
Danzaburou
ICE x Sinbad
Danzaburou
7,536
4,110
0
7,765
12,890
4,792
0
6,443
6,447
0
75,137
L
6,180
3,598
0
1,390
14,419
5,387
0
4,385
9,955
0
57,593
L
Horus
Mirctz
Horus
9,810
3,979
399
4,123
11,661
8,902
264
6,546
4,521
0
48,981
W
Baron Samedi
SirBruhh
Baron Samedi
12,169
1,689
858
1,910
5,062
3,006
140
1,811
3,251
63,474
0
W
Sol
9,819
4,497
0
5,186
10,844
3,554
1,678
724
10,120
54,081
2,380
W
8,945
1,013
419
6,393
13,176
6,229
114
94
12,215
46,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,663
Gold Earned
39,673
387
Minions Killed
386
0
Camps Cleared
0
1,320,609
Distance Traveled
1,444,608
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,690
379
30
2
0
167,414
0
W
Fenrir
7,866
524
85
6
0
316,091
5
W
Horus
8,371
558
31
2
0
303,847
5
L
Cerberus
7,112
474
50
3
0
288,902
4
L
Danzaburou
8,024
535
139
9
0
283,378
2
L
Set
7,334
489
91
6
0
289,023
0
L
Horus
7,503
500
77
5
0
291,892
3
W
Baron Samedi
7,964
531
99
7
0
265,326
7
W
Sol
7,613
508
85
6
0
286,166
4
W
Hades
7,859
524
86
6
0
273,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role