Player Matchup

Discordia
Discordia
AldoMF324
Discordia
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,541 Elo+
Solo
Horus
Horus
Fnlfan190
Horus
Level 70
God Stats
2W - 3L
1,589 SR
Queue Stats
273W - 325L
1,484 Elo+
Party 1
Thor
Thor
ShinyGreninjaX
Thor
Level 42
God Stats
14W - 17L
1,452 SR
Queue Stats
67W - 85L
1,457 Elo+
Party 1
Team Averages
Level 58
1,514 SR
1,494 Elo+

VS

Team Averages
Level 75
1,697 SR
1,687 Elo+
Chiron
Chiron
AgentDan34
Chiron
Level 76
God Stats
3W - 0L
1,941 SR
Queue Stats
8W - 3L
1,694 Elo+
Party 2
Zhong Kui
Zhong Kui
Tayl0rd
Zhong Kui
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,611 Elo+
Party 2
Hercules
Hercules
agentkell
Hercules
Level 102
God Stats
5W - 0L
1,651 SR
Queue Stats
8W - 2L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AldoMF324
Discordia
17
1 / 3 / 2
11,864
659
16,472
10,753
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Fnlfan190
Horus
16
2 / 5 / 1
11,021
612
11,457
21,879
24,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 4 / 2
11,166
620
11,216
19,201
9,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AgentDan34
Chiron
20
7 / 0 / 5
13,487
749
18,211
15,133
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Tayl0rd
Zhong Kui
19
5 / 2 / 5
13,279
738
13,445
17,046
13,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
agentkell
Hercules
17
0 / 1 / 10
11,769
654
12,486
24,251
31,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
AgentDan34
Chiron
7
0
5
9.5
L
Discordia
AldoMF324
Discordia
1
3
2
0.67
L
Horus
Fnlfan190
Horus
2
5
1
0.5
L
0
4
2
0.25
W
Zhong Kui
Tayl0rd
Zhong Kui
5
2
5
3.75
W
Hercules
agentkell
Hercules
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,145
Damage
44,142
51,833
Taken
56,430
38,833
Mitigated
52,098
8,366
Healing
30,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AgentDan34
Chiron
18,211
9,031
2,362
10,804
15,133
7,037
1,840
6,757
8,280
0
85,724
L
Discordia
AldoMF324
Discordia
16,472
483
0
476
10,753
4,939
600
2,395
8,358
73,655
0
L
Horus
Fnlfan190
Horus
11,457
5,120
2,624
5,047
21,879
24,172
259
6,103
15,776
0
42,558
L
11,216
1,692
0
219
19,201
9,722
392
5,221
13,980
0
51,565
W
Zhong Kui
Tayl0rd
Zhong Kui
13,445
938
0
6,057
17,046
13,945
820
3,798
12,845
68,679
0
W
Hercules
agentkell
Hercules
12,486
2,944
869
10,710
24,251
31,116
590
6,622
17,131
289
31,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
38,535
226
Minions Killed
230
0
Camps Cleared
0
1,016,133
Distance Traveled
1,018,586
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,487
749
106
6
0
337,446
1
L
Discordia
11,864
659
114
6
0
336,182
3
L
Horus
11,021
612
39
2
0
347,160
2
L
Thor
11,166
620
73
4
0
332,791
0
W
Zhong Kui
13,279
738
100
6
0
301,716
2
W
Hercules
11,769
654
24
1
0
379,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role