Player Matchup

Yemoja
Yemoja
DDB6
Yemoja
Level 129
God Stats
5W - 5L
1,477 SR
Queue Stats
151W - 176L
1,572 Elo+
Solo
Poseidon
Poseidon
FlamingH3ll
Poseidon
Level 148
God Stats
3W - 2L
1,624 SR
Queue Stats
196W - 176L
1,554 Elo+
Solo
Khepri
Khepri
VSPRedRoboy
Khepri
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 92L
1,536 Elo+
Solo
Rama
Rama
Whyrler
Rama
Level 146
God Stats
1W - 7L
1,005 SR
Queue Stats
615W - 642L
1,565 Elo+
Solo
Artemis
Artemis
chias10
Artemis
Level 89
God Stats
4W - 1L
1,692 SR
Queue Stats
252W - 229L
1,531 Elo+
Solo
Team Averages
Level 123
1,459 SR
1,552 Elo+

VS

Team Averages
Level 129
1,632 SR
1,663 Elo+
Hel
Hel
Joe549
Hel
Level 141
God Stats
1W - 1L
1,740 SR
Queue Stats
104W - 50L
1,685 Elo+
Party 1
Medusa
Medusa
LegitSkwirl
Medusa
Level 123
God Stats
2W - 1L
1,758 SR
Queue Stats
47W - 25L
1,673 Elo+
Party 1
Ne Zha
Ne Zha
Sappy1738
Ne Zha
Level 120
God Stats
4W - 2L
1,654 SR
Queue Stats
165W - 87L
1,631 Elo+
Party 1
Janus
Janus
imforecast
Janus
Level 154
God Stats
1W - 3L
1,511 SR
Queue Stats
211W - 120L
1,669 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
poomber1
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DDB6
Yemoja
20
2 / 1 / 17
11,731
617
2,930
23,158
27,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
FlamingH3ll
Poseidon
20
4 / 1 / 12
13,591
715
24,022
19,743
13,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
19
1 / 4 / 16
12,321
648
9,479
34,729
58,735
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Whyrler
Rama
18
4 / 3 / 12
12,015
632
13,532
19,455
12,788
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Artemis
chias10
Artemis
20
8 / 4 / 10
13,033
686
41,472
22,870
16,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Joe549
Hel
19
1 / 4 / 7
11,769
619
17,700
23,642
23,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
20
3 / 3 / 6
12,183
641
24,457
21,469
13,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Sappy1738
Ne Zha
20
2 / 3 / 9
12,974
683
17,179
24,096
28,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
20
5 / 4 / 2
13,633
718
34,294
16,982
9,515
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Morgan Le Fay
poomber1
Morgan Le Fay
16
0 / 5 / 6
10,616
559
14,930
22,546
12,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
19
Kills
11
13
Deaths
19
67
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
DDB6
Yemoja
2
1
17
10.5
W
Poseidon
FlamingH3ll
Poseidon
4
1
12
10
L
Hel
Joe549
Hel
1
4
7
1.13
L
Medusa
3
3
6
2
L
Ne Zha
Sappy1738
Ne Zha
2
3
9
2.17
W
Khepri
1
4
16
2.25
W
Rama
Whyrler
Rama
4
3
12
3.33
W
Artemis
chias10
Artemis
8
4
10
3.25
L
Janus
5
4
2
1.5
L
Morgan Le Fay
poomber1
Morgan Le Fay
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,435
Damage
108,560
119,955
Taken
108,735
129,556
Mitigated
86,932
63,529
Healing
55,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
DDB6
Yemoja
2,930
1,252
32,480
8,444
23,158
27,856
1,234
15,663
6,371
7,083
0
W
Poseidon
FlamingH3ll
Poseidon
24,022
3,406
3,105
1,870
19,743
13,775
1,946
9,995
9,314
78,240
0
L
Hel
Joe549
Hel
17,700
159
21,425
11,626
23,642
23,748
484
6,913
16,729
25,961
0
L
Medusa
24,457
7,458
2,658
5,604
21,469
13,298
4,761
7,476
13,993
0
61,618
L
Ne Zha
Sappy1738
Ne Zha
17,179
1,243
647
6,420
24,096
28,029
719
5,957
18,139
0
29,286
W
Khepri
9,479
422
1,677
3,832
34,729
58,735
371
15,842
17,604
17,112
0
W
Rama
Whyrler
Rama
13,532
5,104
2,042
2,087
19,455
12,788
2,228
10,967
7,947
0
36,316
W
Artemis
chias10
Artemis
41,472
10,853
4,919
3,073
22,870
16,402
2,883
10,221
11,795
0
74,198
L
Janus
34,294
648
1,330
1,280
16,982
9,515
591
6,289
10,693
57,741
0
L
Morgan Le Fay
poomber1
Morgan Le Fay
14,930
1,404
563
3,451
22,546
12,342
866
9,796
12,750
32,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,691
Gold Earned
61,175
228
Minions Killed
212
0
Camps Cleared
0
1,649,159
Distance Traveled
1,955,027
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,731
617
3
0
0
325,398
0
W
Poseidon
13,591
715
119
6
0
405,435
8
L
Hel
11,769
619
35
2
0
437,811
0
L
Medusa
12,183
641
58
3
0
417,104
6
L
Ne Zha
12,974
683
22
1
0
422,392
2
W
Khepri
12,321
648
9
0
0
344,366
0
W
Rama
12,015
632
28
1
0
229,332
1
W
Artemis
13,033
686
69
4
0
344,628
0
L
Janus
13,633
718
68
4
0
371,991
1
L
Morgan Le Fay
10,616
559
29
2
0
305,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role