Player Matchup

Apollo
Apollo
AgentDan34
Apollo
Level 76
God Stats
1W - 0L
1,322 SR
Queue Stats
8W - 3L
1,668 Elo+
Party 1
Cerberus
Cerberus
Tayl0rd
Cerberus
Level 48
God Stats
1W - 0L
1,410 SR
Queue Stats
3W - 2L
1,506 Elo+
Party 1
Ra
Ra
agentkell
Ra
Level 102
God Stats
2W - 0L
1,936 SR
Queue Stats
8W - 2L
1,728 Elo+
Party 1
Team Averages
Level 75
1,556 SR
1,634 Elo+

VS

Team Averages
Level 89
1,533 SR
1,470 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ransel-1
Horus
Level 120
God Stats
3W - 4L
1,386 SR
Queue Stats
38W - 46L
1,451 Elo+
Solo
Fenrir
Fenrir
skipperchief
Fenrir
Level 63
God Stats
0W - 1L
1,714 SR
Queue Stats
97W - 118L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AgentDan34
Apollo
16
10 / 1 / 3
10,865
836
13,014
10,511
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Tayl0rd
Cerberus
16
2 / 1 / 13
9,495
730
8,466
11,221
15,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 1 / 11
10,208
785
8,835
8,220
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 5 / 1
9,198
708
12,072
11,985
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
ransel-1
Horus
11
1 / 7 / 1
7,704
593
5,758
15,172
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
14
1 / 3 / 2
8,413
647
3,973
10,110
4,655
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
15
Kills
3
3
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
5
1
0.3
W
Apollo
AgentDan34
Apollo
10
1
3
11.5
W
Cerberus
Tayl0rd
Cerberus
2
1
13
8.5
W
3
1
11
8.5
L
Horus
ransel-1
Horus
1
7
1
0.21
L
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
21,803
29,952
Taken
37,267
24,858
Mitigated
18,788
14,228
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,072
229
0
1,061
11,985
4,585
0
7,176
4,353
59,429
0
W
Apollo
AgentDan34
Apollo
13,014
8,522
0
5,385
10,511
5,532
2,324
4,973
5,328
0
48,100
W
Cerberus
Tayl0rd
Cerberus
8,466
503
0
2,872
11,221
15,532
350
4,403
6,501
25,866
0
W
8,835
719
1,881
4,090
8,220
3,794
588
2,950
5,112
52,831
0
L
Horus
ransel-1
Horus
5,758
2,472
1,033
1,878
15,172
9,548
0
4,784
9,974
0
15,513
L
Fenrir
3,973
564
0
688
10,110
4,655
0
4,415
5,609
0
14,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
25,315
188
Minions Killed
146
0
Camps Cleared
0
730,325
Distance Traveled
617,272
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,198
708
99
8
0
215,132
1
W
Apollo
10,865
836
57
4
0
234,195
1
W
Cerberus
9,495
730
37
3
0
239,082
1
W
Ra
10,208
785
94
7
0
257,048
5
L
Horus
7,704
593
22
2
0
193,560
3
L
Fenrir
8,413
647
25
2
0
208,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role