Player Matchup

Hera
Hera
BelBroChyll
Hera
Level 83
God Stats
4W - 6L
1,389 SR
Queue Stats
185W - 179L
1,495 Elo+
Party 2
Cerberus
Cerberus
DROP THE TEAM
Cerberus
Level 123
God Stats
1W - 0L
1,643 SR
Queue Stats
24W - 22L
1,518 Elo+
Party 2
Hachiman
Hachiman
NINJAxDEFUSE25
Hachiman
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,517 Elo+
Party 2
Yu Huang
Yu Huang
SpaceNarwhal 4
Yu Huang
Level 102
God Stats
4W - 2L
1,503 SR
Queue Stats
95W - 97L
1,461 Elo+
Party 2
Fenrir
Fenrir
XxALbinOxKitenS
Fenrir
Level 125
God Stats
1W - 2L
1,479 SR
Queue Stats
108W - 108L
1,465 Elo+
Party 2
Team Averages
Level 103
1,503 SR
1,491 Elo+

VS

Team Averages
Level 135
1,549 SR
1,476 Elo+
Ullr
Ullr
ABDominaator
Ullr
Level 117
God Stats
0W - 2L
1,246 SR
Queue Stats
51W - 58L
1,462 Elo+
Party 1
Bakasura
Bakasura
JeffElectronica
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,463 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MattMannn-
Ah Muzen Cab
Level 159
God Stats
1W - 1L
1,772 SR
Queue Stats
29W - 32L
1,434 Elo+
Party 1
Serqet
Serqet
Soul 3ater82
Serqet
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
326W - 323L
1,507 Elo+
Solo
Sobek
Sobek
ToplessTony
Sobek
Level 113
God Stats
3W - 1L
1,726 SR
Queue Stats
132W - 124L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 13
7,887
789
11,109
5,215
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
DROP THE TEAM
Cerberus
14
3 / 3 / 9
8,493
849
4,652
13,781
17,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
15
3 / 1 / 10
8,158
816
8,086
8,115
3,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
15
6 / 1 / 9
8,810
881
9,711
6,171
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 8
7,763
776
4,148
9,146
5,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,353
635
2,930
6,935
2,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
14
3 / 2 / 2
7,941
794
3,975
9,236
4,841
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
MattMannn-
Ah Muzen Cab
15
3 / 1 / 4
7,832
783
6,788
4,083
1,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
13
2 / 5 / 3
7,206
721
7,556
8,789
4,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 5 / 5
6,514
651
5,763
13,627
16,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
17
Kills
9
9
Deaths
17
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
1
2
13
3.75
W
Cerberus
DROP THE TEAM
Cerberus
3
3
9
2.5
L
Bakasura
3
2
2
2
L
Ah Muzen Cab
MattMannn-
Ah Muzen Cab
3
1
4
5
W
Hachiman
3
1
10
8
L
Serqet
2
5
3
0.7
W
Yu Huang
6
1
9
10.5
L
0
5
5
0.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,706
Damage
27,012
42,428
Taken
42,670
32,613
Mitigated
30,165
14,228
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,930
880
0
27
6,935
2,660
0
5,228
1,707
0
11,257
W
11,109
2,604
199
156
5,215
2,393
445
724
4,491
25,155
0
W
Cerberus
DROP THE TEAM
Cerberus
4,652
66
550
2,914
13,781
17,818
72
1,548
11,767
10,527
0
L
Bakasura
3,975
2,821
1,231
3,549
9,236
4,841
0
5,100
4,136
0
5,441
L
Ah Muzen Cab
MattMannn-
Ah Muzen Cab
6,788
1,021
0
1,776
4,083
1,668
0
2,995
1,088
0
21,835
W
Hachiman
8,086
4,039
419
1,576
8,115
3,538
1,888
1,260
5,979
0
21,893
L
Serqet
7,556
1,148
661
1,272
8,789
4,660
0
5,148
3,641
0
10,970
W
Yu Huang
9,711
451
2,389
1,710
6,171
3,211
432
942
5,081
20,478
0
L
5,763
296
374
1,828
13,627
16,336
0
7,001
6,626
10,235
0
W
4,148
613
2,249
2,066
9,146
5,653
621
1,289
7,797
0
7,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
35,846
126
Minions Killed
78
0
Camps Cleared
0
1,002,054
Distance Traveled
898,192
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,353
635
9
1
0
154,747
1
W
Hera
7,887
789
31
3
0
195,112
0
W
Cerberus
8,493
849
21
2
0
187,679
1
L
Bakasura
7,941
794
14
1
0
173,001
0
L
Ah Muzen Cab
7,832
783
38
4
0
212,183
2
W
Hachiman
8,158
816
39
4
0
210,826
1
L
Serqet
7,206
721
10
1
0
165,912
1
W
Yu Huang
8,810
881
26
3
0
204,028
0
L
Sobek
6,514
651
7
1
0
192,349
1
W
Fenrir
7,763
776
9
1
0
204,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role