Player Matchup

Chaac
Chaac
Jdkuriyama
Chaac
Level 22
God Stats
6W - 4L
1,505 SR
Queue Stats
9W - 10L
1,382 Elo+
Party 2
Cliodhna
Cliodhna
SenJu_TOQUIMA
Cliodhna
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 187L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
Tachitoooo
Cthulhu
Level 24
God Stats
7W - 4L
1,591 SR
Queue Stats
40W - 45L
1,391 Elo+
Party 2
Ra
Ra
TeoVoa
Ra
Level 60
God Stats
2W - 5L
1,422 SR
Queue Stats
152W - 186L
1,392 Elo+
Party 2
Neith
Neith
xXBoogaBoogaXx
Neith
Level 115
God Stats
21W - 35L
1,377 SR
Queue Stats
94W - 112L
1,379 Elo+
Solo
Team Averages
Level 61
1,479 SR
1,393 Elo+

VS

Team Averages
Level 46
1,524 SR
1,485 Elo+
Nike
Nike
Echotech0
Nike
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
Jmsnake310
Bastet
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thanatos
Thanatos
LeagueGamerHelp
Thanatos
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
Noobyonekanobi
Anubis
Level 136
God Stats
20W - 14L
1,621 SR
Queue Stats
78W - 64L
1,426 Elo+
Solo
Ymir
Ymir
xMercuryBlazer
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
5 / 1 / 4
9,184
574
10,836
12,283
9,401
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
SenJu_TOQUIMA
Cliodhna
15
6 / 2 / 5
9,056
566
9,783
14,261
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Tachitoooo
Cthulhu
13
5 / 1 / 6
7,790
487
4,181
9,825
6,895
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ra
13
2 / 5 / 5
7,836
490
2,891
10,996
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 6
8,314
520
11,543
7,239
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 4 / 1
7,742
484
5,495
12,418
5,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bastet
Jmsnake310
Bastet
10
1 / 6 / 0
7,226
452
3,651
11,973
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
11
2 / 5 / 2
7,420
464
2,772
11,817
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
5 / 4 / 1
9,163
573
14,855
14,440
8,125
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 5 / 2
6,794
425
1,692
13,452
11,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
8
9
Deaths
24
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nike
0
4
1
0.13
W
Chaac
5
1
4
7
L
Bastet
Jmsnake310
Bastet
1
6
0
0.17
L
Thanatos
2
5
2
0.6
L
5
4
1
1.38
W
Cliodhna
SenJu_TOQUIMA
Cliodhna
6
2
5
4.25
W
Cthulhu
Tachitoooo
Cthulhu
5
1
6
8
W
Ra
2
5
5
0.9
L
0
5
2
0.2
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,234
Damage
28,465
54,604
Taken
64,100
28,454
Mitigated
34,833
23,162
Healing
21,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
5,495
781
0
3,266
12,418
5,961
1,576
597
11,821
0
52,742
W
Chaac
10,836
1,554
0
5,231
12,283
9,401
556
2,101
10,182
0
49,985
L
Bastet
Jmsnake310
Bastet
3,651
1,582
0
2,911
11,973
4,108
0
1,534
10,439
0
39,599
L
Thanatos
2,772
865
0
7,553
11,817
5,520
0
908
10,909
0
39,798
L
14,855
544
0
6,778
14,440
8,125
606
2,384
12,056
74,505
0
W
Cliodhna
SenJu_TOQUIMA
Cliodhna
9,783
3,117
0
5,205
14,261
4,912
104
5,484
8,777
0
51,365
W
Cthulhu
Tachitoooo
Cthulhu
4,181
150
11
4,241
9,825
6,895
402
603
9,222
28,083
3,318
W
Ra
2,891
334
1,798
2,480
10,996
3,642
487
7,254
3,742
35,969
0
L
1,692
315
0
604
13,452
11,119
25
1,894
11,558
14,978
0
W
11,543
7,124
419
3,777
7,239
3,604
2,913
1,105
6,134
0
73,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
38,345
387
Minions Killed
334
0
Camps Cleared
0
1,621,517
Distance Traveled
1,418,408
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,742
484
84
5
0
317,909
2
W
Chaac
9,184
574
87
5
0
346,085
0
L
Bastet
7,226
452
55
3
0
312,000
3
L
Thanatos
7,420
464
61
4
0
311,693
0
L
Anubis
9,163
573
115
7
0
237,793
0
W
Cliodhna
9,056
566
78
5
0
360,898
0
W
Cthulhu
7,790
487
58
4
0
309,365
2
W
Ra
7,836
490
58
4
0
294,041
1
L
Ymir
6,794
425
19
1
0
239,013
1
W
Neith
8,314
520
106
7
0
311,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role