Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
King Trelin
Mulan
Level 29
God Stats
2W - 1L
1,419 SR
Queue Stats
6W - 5L
1,510 Elo+
Party 1
Zeus
Zeus
ValiantWetboy
Zeus
Level 33
God Stats
5W - 3L
1,637 SR
Queue Stats
5W - 3L
1,582 Elo+
Party 1
Team Averages
Level 58
1,519 SR
1,531 Elo+

VS

Team Averages
Level 126
1,430 SR
1,310 Elo+
Ravana
Ravana
heartless1820
Ravana
Level 116
God Stats
0W - 1L
1,481 SR
Queue Stats
107W - 191L
1,271 Elo+
Party 2
Vamana
Vamana
yosoyjuancamanei
Vamana
Level 153
God Stats
2W - 6L
1,439 SR
Queue Stats
68W - 110L
1,373 Elo+
Solo
Hades
Hades
zerakhal
Hades
Level 109
God Stats
4W - 14L
1,369 SR
Queue Stats
228W - 377L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
1 / 0 / 5
4,478
896
2,496
1,395
440
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
3 / 0 / 5
5,129
1,026
3,955
4,158
1,827
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
4 / 1 / 4
5,243
1,049
6,398
2,300
718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,086
817
1,734
6,138
2,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

5
1 / 2 / 0
3,989
798
1,078
4,242
2,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
zerakhal
Hades
7
0 / 3 / 1
4,052
810
2,931
6,096
3,218
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
5
3.5
W
3
0
5
5.5
W
4
1
4
6
L
0
3
1
0.17
L
1
2
0
0.5
L
Hades
zerakhal
Hades
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,849
Damage
5,743
7,853
Taken
16,476
2,985
Mitigated
7,841
2,327
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,496
2,083
0
741
1,395
440
144
424
971
0
10,873
W
3,955
1,459
0
1,586
4,158
1,827
145
1,857
2,301
0
9,864
W
6,398
827
0
0
2,300
718
150
662
1,638
20,433
0
L
1,734
542
492
1,187
6,138
2,531
0
2,715
3,423
0
5,150
L
1,078
465
237
775
4,242
2,092
0
1,291
2,951
0
5,562
L
Hades
zerakhal
Hades
2,931
407
365
1,973
6,096
3,218
0
2,410
3,686
10,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,850
Gold Earned
12,127
67
Minions Killed
38
0
Camps Cleared
0
300,359
Distance Traveled
233,972
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,478
896
17
3
0
97,932
2
W
Mulan
5,129
1,026
14
3
0
101,016
2
W
Zeus
5,243
1,049
36
7
0
101,411
3
L
Ravana
4,086
817
9
2
0
94,390
0
L
Vamana
3,989
798
8
2
0
56,054
1
L
Hades
4,052
810
21
4
0
83,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role