Player Matchup

Cthulhu
Cthulhu
FilthyGandhi
Cthulhu
Level 144
God Stats
1W - 6L
1,440 SR
Queue Stats
373W - 397L
1,502 Elo+
Solo
Vulcan
Vulcan
PhilthyUSO707
Vulcan
Level 147
God Stats
0W - 3L
1,429 SR
Queue Stats
145W - 91L
1,574 Elo+
Party 1
Odin
Odin
Versibe
Odin
Level 149
God Stats
1W - 3L
1,542 SR
Queue Stats
144W - 112L
1,491 Elo+
Party 1
Tsukuyomi
Tsukuyomi
go1nBezerk707
Tsukuyomi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 39L
1,590 Elo+
Party 1
Apollo
Apollo
youngfluff707
Apollo
Level 160
God Stats
2W - 5L
1,472 SR
Queue Stats
248W - 228L
1,512 Elo+
Party 1
Team Averages
Level 144
1,476 SR
1,534 Elo+

VS

Team Averages
Level 32
1,514 SR
1,580 Elo+
Gilgamesh
Gilgamesh
Bigtar1
Gilgamesh
Level 29
God Stats
4W - 1L
1,847 SR
Queue Stats
101W - 79L
1,504 Elo+
Party 2
Discordia
Discordia
Calymain
Discordia
Level 40
God Stats
4W - 5L
1,450 SR
Queue Stats
201W - 203L
1,495 Elo+
Solo
Da Ji
Da Ji
ELiiTE R3APER
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,590 Elo+
Solo
Ao Kuang
Ao Kuang
bloodborneblows
Ao Kuang
Level 49
God Stats
1W - 1L
1,273 SR
Queue Stats
227W - 129L
1,652 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lOblivionl
Cu Chulainn
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FilthyGandhi
Cthulhu
20
6 / 6 / 15
13,901
732
23,583
27,294
40,980
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
5 / 10 / 7
12,362
651
24,502
19,385
9,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Versibe
Odin
19
4 / 10 / 9
12,409
653
8,481
26,986
26,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
go1nBezerk707
Tsukuyomi
20
6 / 9 / 13
13,943
734
22,824
26,610
26,726
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
4 / 10 / 13
11,396
600
17,421
24,779
12,095
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigtar1
Gilgamesh
20
5 / 5 / 23
13,196
695
14,274
25,645
27,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Calymain
Discordia
20
17 / 3 / 19
16,399
863
38,661
18,784
11,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 9 / 15
12,650
666
18,164
19,500
9,844
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
20
15 / 5 / 19
15,748
829
26,432
34,515
30,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cu Chulainn
lOblivionl
Cu Chulainn
20
1 / 5 / 27
12,333
649
18,021
28,683
34,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
148
25
Kills
45
45
Deaths
27
57
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bigtar1
Gilgamesh
5
5
23
3.3
W
Discordia
Calymain
Discordia
17
3
19
8.83
W
7
9
15
1.61
L
Cthulhu
FilthyGandhi
Cthulhu
6
6
15
2.25
L
5
10
7
0.85
L
Odin
Versibe
Odin
4
10
9
0.85
W
Ao Kuang
15
5
19
4.9
L
Tsukuyomi
go1nBezerk707
Tsukuyomi
6
9
13
1.39
W
Cu Chulainn
lOblivionl
Cu Chulainn
1
5
27
2.9
L
4
10
13
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,811
Damage
115,552
125,054
Taken
127,127
115,388
Mitigated
114,531
27,920
Healing
38,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bigtar1
Gilgamesh
14,274
4,137
1,190
3,093
25,645
27,686
878
11,686
13,720
0
31,869
W
Discordia
Calymain
Discordia
38,661
3,852
1,729
3,013
18,784
11,641
2,912
9,023
9,507
87,629
0
W
18,164
3,783
18
1,162
19,500
9,844
1,151
7,625
11,702
0
29,866
L
Cthulhu
FilthyGandhi
Cthulhu
23,583
2,478
3,888
8,225
27,294
40,980
158
12,702
14,592
43,992
0
L
24,502
10,990
685
1,386
19,385
9,049
318
11,938
7,447
43,501
0
L
Odin
Versibe
Odin
8,481
919
1,314
2,223
26,986
26,538
128
15,034
11,952
0
14,390
W
Ao Kuang
26,432
9,776
4,916
18,510
34,515
30,854
2,306
9,214
24,767
43,649
0
L
Tsukuyomi
go1nBezerk707
Tsukuyomi
22,824
5,712
193
4,444
26,610
26,726
462
9,518
17,092
1,096
47,224
W
Cu Chulainn
lOblivionl
Cu Chulainn
18,021
2,634
1,239
3,469
28,683
34,506
629
11,633
17,009
307
33,175
L
17,421
7,062
1,042
4,520
24,779
12,095
615
16,208
8,571
0
30,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,011
Gold Earned
70,326
184
Minions Killed
216
0
Camps Cleared
0
1,549,483
Distance Traveled
1,729,711
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,196
695
27
1
0
371,873
0
W
Discordia
16,399
863
103
5
0
367,920
0
W
Da Ji
12,650
666
19
1
0
281,523
3
L
Cthulhu
13,901
732
45
2
0
314,586
0
L
Vulcan
12,362
651
57
3
0
319,778
0
L
Odin
12,409
653
17
1
0
297,095
0
W
Ao Kuang
15,748
829
35
2
0
355,467
0
L
Tsukuyomi
13,943
734
40
2
0
310,096
0
W
Cu Chulainn
12,333
649
32
2
0
352,928
0
L
Apollo
11,396
600
25
1
0
307,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role