Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
CAPOREGlME
Cernunnos
Level 106
God Stats
1W - 1L
1,213 SR
Queue Stats
326W - 344L
1,452 Elo+
Party 4
Shiva
Shiva
MannyKun2
Shiva
Level 114
God Stats
4W - 0L
1,893 SR
Queue Stats
353W - 375L
1,475 Elo+
Party 3
Ymir
Ymir
VivaCloud
Ymir
Level 55
God Stats
11W - 12L
1,646 SR
Queue Stats
50W - 50L
1,525 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
aizaku1
Morgan Le Fay
Level 117
God Stats
13W - 16L
1,478 SR
Queue Stats
315W - 356L
1,473 Elo+
Party 4
Team Averages
Level 92
1,546 SR
1,485 Elo+

VS

Team Averages
Level 106
1,530 SR
1,516 Elo+
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
KingKnez
Charybdis
Level 91
God Stats
0W - 1L
1,328 SR
Queue Stats
427W - 400L
1,538 Elo+
Party 1
Lancelot
Lancelot
Thecrashman
Lancelot
Level 109
God Stats
8W - 5L
1,700 SR
Queue Stats
40W - 32L
1,544 Elo+
Party 2
Ymir
Ymir
Undeadtaco1122
Ymir
Level 85
God Stats
3W - 4L
1,623 SR
Queue Stats
53W - 57L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
iAm4r
Nu Wa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 111L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
20
13 / 5 / 6
13,512
563
17,583
27,032
13,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
CAPOREGlME
Cernunnos
19
5 / 2 / 8
12,380
516
12,657
18,252
7,607
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shiva
MannyKun2
Shiva
19
9 / 4 / 6
13,256
552
22,381
32,495
32,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
16
0 / 5 / 20
10,336
431
8,587
19,995
19,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
aizaku1
Morgan Le Fay
20
6 / 3 / 17
13,634
568
22,994
16,441
7,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
6 / 6 / 7
12,932
539
16,301
26,263
13,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
KingKnez
Charybdis
18
6 / 6 / 2
12,556
523
15,000
22,819
10,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Thecrashman
Lancelot
18
3 / 6 / 2
11,790
491
10,886
22,658
11,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 9
9,809
409
7,932
25,562
32,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
iAm4r
Nu Wa
16
3 / 7 / 9
11,360
473
24,874
18,058
7,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
33
Kills
19
19
Deaths
33
57
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
13
5
6
3.2
L
Set
 
Set
6
6
7
1.58
W
Cernunnos
CAPOREGlME
Cernunnos
5
2
8
4.5
L
Charybdis
KingKnez
Charybdis
6
6
2
1.17
W
Shiva
MannyKun2
Shiva
9
4
6
3
L
Lancelot
Thecrashman
Lancelot
3
6
2
0.67
L
1
8
9
0.69
W
Ymir
0
5
20
2
W
Morgan Le Fay
aizaku1
Morgan Le Fay
6
3
17
4.83
L
Nu Wa
iAm4r
Nu Wa
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,202
Damage
74,993
114,215
Taken
115,360
80,247
Mitigated
75,716
43,028
Healing
22,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
17,583
3,551
0
8,032
27,032
13,058
794
9,372
17,660
0
124,351
L
Set
 
Set
16,301
7,375
0
4,884
26,263
13,915
0
6,166
19,966
0
113,513
W
Cernunnos
CAPOREGlME
Cernunnos
12,657
7,079
0
10,231
18,252
7,607
3,378
3,634
14,290
0
82,445
L
Charybdis
KingKnez
Charybdis
15,000
6,614
0
8,105
22,819
10,728
3,462
7,086
15,401
0
107,359
W
Shiva
MannyKun2
Shiva
22,381
6,203
560
13,850
32,495
32,142
78
7,220
25,275
0
103,064
L
Lancelot
Thecrashman
Lancelot
10,886
1,461
0
6,023
22,658
11,485
432
1,236
21,402
0
79,103
L
7,932
1,343
0
2,209
25,562
32,156
58
9,091
15,995
29,896
1,986
W
Ymir
8,587
2,069
559
4,383
19,995
19,749
768
9,200
10,795
29,858
0
W
Morgan Le Fay
aizaku1
Morgan Le Fay
22,994
4,494
304
5,109
16,441
7,691
2,735
6,382
10,059
126,576
0
L
Nu Wa
iAm4r
Nu Wa
24,874
3,869
0
1,528
18,058
7,432
1,272
7,690
10,283
77,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,118
Gold Earned
58,447
656
Minions Killed
572
0
Camps Cleared
0
2,228,585
Distance Traveled
2,132,647
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
13,512
563
160
7
0
480,111
9
L
Set
12,932
539
151
6
0
465,505
0
W
Cernunnos
12,380
516
122
5
0
429,659
8
L
Charybdis
12,556
523
171
7
0
404,935
8
W
Shiva
13,256
552
150
6
0
432,360
1
L
Lancelot
11,790
491
125
5
0
483,350
0
L
Ymir
9,809
409
36
2
0
398,980
9
W
Ymir
10,336
431
42
2
0
453,605
5
W
Morgan Le Fay
13,634
568
182
8
0
432,850
6
L
Nu Wa
11,360
473
89
4
0
379,877
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role