Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
Ih8highRezz
Kali
Silver II
Level 80
God Stats
7W - 6L
1,621 SR
Queue Stats
220W - 239L
1,006 MMR
Solo
Kukulkan
Kukulkan
Bronze II
SalguoDJ
Kukulkan
Bronze II
Level 106
God Stats
0W - 3L
1,241 SR
Queue Stats
29W - 39L
1,079 MMR
Solo
Ares
Ares
Silver V
YisusPisus
Ares
Silver V
Level 82
God Stats
0W - 3L
1,298 SR
Queue Stats
25W - 38L
1,037 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,432 SR
1,224 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,500 SR
1,182 MMR
Ishtar
Ishtar
Silver I
 
Ishtar
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Silver II
EXclusionz
Bakasura
Silver II
Level 106
God Stats
18W - 22L
1,538 SR
Queue Stats
171W - 178L
1,225 MMR
Solo
King Arthur
King Arthur
Silver II
SOLDADOMULATO
King Arthur
Silver II
Level 158
God Stats
4W - 4L
1,462 SR
Queue Stats
26W - 36L
1,071 MMR
Party 1
Raijin
Raijin
Silver II
Vitaylenaran
Raijin
Silver II
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,137 MMR
Solo
Ne Zha
Ne Zha
Silver II
zate22
Ne Zha
Silver II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 103L
976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 7 / 1
8,991
500
10,649
23,301
22,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
 
Cernunnos
15
2 / 6 / 1
8,653
481
16,045
21,412
8,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 3 / 0
8,742
486
8,429
18,160
8,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
SalguoDJ
Kukulkan
14
2 / 4 / 1
8,706
484
10,871
9,507
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
0 / 1 / 0
6,583
366
2,618
6,949
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThorPoseidonGuan Yu

VS

Bans
BastetIzanamiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 1 / 5
9,880
549
15,916
18,583
7,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
EXclusionz
Bakasura
17
8 / 2 / 3
10,825
601
9,854
16,800
8,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
SOLDADOMULATO
King Arthur
16
7 / 1 / 1
10,151
564
13,160
14,191
17,575
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
17
2 / 4 / 1
10,260
570
11,921
15,441
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
zate22
Ne Zha
13
1 / 1 / 8
8,990
499
4,695
16,849
18,401
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
8
Kills
21
21
Deaths
9
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
7
1
0.21
L
Cernunnos
 
Cernunnos
2
6
1
0.42
W
Ishtar
 
Ishtar
3
1
5
5.5
W
Bakasura
EXclusionz
Bakasura
8
2
3
4.75
L
3
3
0
1
W
King Arthur
SOLDADOMULATO
King Arthur
7
1
1
7.5
L
Kukulkan
SalguoDJ
Kukulkan
2
4
1
0.63
W
Raijin
2
4
1
0.63
L
0
1
0
0
W
Ne Zha
zate22
Ne Zha
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,612
Damage
55,546
79,329
Taken
81,864
48,394
Mitigated
60,680
22,572
Healing
21,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,649
4,504
0
6,983
23,301
22,970
0
2,635
19,849
0
62,225
L
Cernunnos
 
Cernunnos
16,045
7,599
0
9,960
21,412
8,804
0
1,987
18,819
0
83,022
W
Ishtar
 
Ishtar
15,916
9,829
0
9,819
18,583
7,919
788
2,649
15,934
32
94,604
W
Bakasura
EXclusionz
Bakasura
9,854
6,532
0
4,094
16,800
8,026
419
1,990
14,810
0
85,367
L
8,429
3,985
0
3,739
18,160
8,071
0
2,112
15,060
0
64,437
W
King Arthur
SOLDADOMULATO
King Arthur
13,160
263
0
2,730
14,191
17,575
78
1,086
13,105
0
72,654
L
Kukulkan
SalguoDJ
Kukulkan
10,871
1,385
0
430
9,507
4,459
0
3,469
5,575
66,346
0
W
Raijin
11,921
1,695
0
1,910
15,441
8,759
487
3,597
11,844
96,063
0
L
2,618
257
0
1,460
6,949
4,090
0
798
6,023
18,342
0
W
Ne Zha
zate22
Ne Zha
4,695
1,502
0
2,801
16,849
18,401
0
4,783
12,066
40
30,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
50,106
483
Minions Killed
586
0
Camps Cleared
0
1,466,534
Distance Traveled
1,765,713
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,991
500
129
7
0
305,419
1
L
Cernunnos
8,653
481
120
7
0
293,055
0
W
Ishtar
9,880
549
130
7
0
317,511
4
W
Bakasura
10,825
601
154
9
0
424,979
1
L
Kali
8,742
486
101
6
0
375,639
3
W
King Arthur
10,151
564
111
6
0
361,081
4
L
Kukulkan
8,706
484
107
6
0
288,774
6
W
Raijin
10,260
570
153
9
0
286,362
1
L
Ares
6,583
366
26
1
0
203,647
5
W
Ne Zha
8,990
499
38
2
0
375,780
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role