Player Matchup

Hun Batz
Hun Batz
JURRASICPANDA
Hun Batz
Level 145
God Stats
4W - 3L
1,644 SR
Queue Stats
403W - 428L
1,605 Elo+
Solo
Sol
Sol
Lunawolf666
Sol
Level 128
God Stats
1W - 3L
1,421 SR
Queue Stats
97W - 98L
1,577 Elo+
Solo
Tiamat
Tiamat
MoonManTonight
Tiamat
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
Temaj316
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,567 Elo+
Party 1
Ullr
Ullr
midman5
Ullr
Level 129
God Stats
11W - 8L
1,719 SR
Queue Stats
164W - 121L
1,636 Elo+
Party 1
Team Averages
Level 130
1,557 SR
1,574 Elo+

VS

Team Averages
Level 132
1,521 SR
1,567 Elo+
Odin
Odin
FCCubic
Odin
Level 160
God Stats
2W - 2L
1,436 SR
Queue Stats
297W - 307L
1,575 Elo+
Solo
Vulcan
Vulcan
Gleason2
Vulcan
Level 104
God Stats
1W - 2L
1,156 SR
Queue Stats
136W - 116L
1,597 Elo+
Solo
Khepri
Khepri
Henshinno
Khepri
Level 145
God Stats
11W - 2L
1,631 SR
Queue Stats
138W - 128L
1,607 Elo+
Solo
Ra
Ra
JupitersReign
Ra
Level 159
God Stats
1W - 1L
1,587 SR
Queue Stats
106W - 89L
1,569 Elo+
Solo
Hun Batz
Hun Batz
diecker6
Hun Batz
Level 92
God Stats
6W - 1L
1,795 SR
Queue Stats
218W - 202L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JURRASICPANDA
Hun Batz
14
1 / 4 / 6
7,523
752
7,573
8,315
2,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 5
6,853
685
10,847
12,125
4,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 6 / 2
7,242
724
4,860
10,864
5,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Temaj316
Sylvanus
12
1 / 4 / 5
6,744
674
5,536
14,690
15,807
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
midman5
Ullr
16
5 / 4 / 3
8,928
893
10,936
10,703
5,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
FCCubic
Odin
15
1 / 1 / 18
8,382
838
6,921
10,219
10,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Gleason2
Vulcan
17
9 / 1 / 10
9,605
961
17,966
6,709
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Henshinno
Khepri
15
3 / 2 / 13
8,489
849
3,889
13,682
12,512
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 2 / 14
9,241
924
8,513
9,573
5,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
diecker6
Hun Batz
16
7 / 3 / 9
9,168
917
15,314
14,520
8,772
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
88
9
Kills
24
24
Deaths
9
21
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Odin
FCCubic
Odin
1
1
18
10
W
Vulcan
Gleason2
Vulcan
9
1
10
14
W
Khepri
Henshinno
Khepri
3
2
13
4.75
L
Hun Batz
JURRASICPANDA
Hun Batz
1
4
6
1
W
4
2
14
5.5
L
0
6
5
0.42
L
2
6
2
0.5
L
Sylvanus
Temaj316
Sylvanus
1
4
5
0.88
W
Hun Batz
diecker6
Hun Batz
7
3
9
3.83
L
Ullr
midman5
Ullr
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,752
Damage
52,603
56,697
Taken
54,703
33,089
Mitigated
42,736
14,714
Healing
25,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
FCCubic
Odin
6,921
340
1,256
2,027
10,219
10,793
611
3,834
6,385
0
8,713
W
Vulcan
Gleason2
Vulcan
17,966
7,632
2,410
988
6,709
4,803
1,430
4,197
2,512
34,006
0
W
Khepri
Henshinno
Khepri
3,889
179
1,980
3,329
13,682
12,512
820
5,486
8,196
5,014
0
L
Hun Batz
JURRASICPANDA
Hun Batz
7,573
1,214
555
224
8,315
2,868
0
3,688
4,258
0
18,130
W
8,513
780
6,034
3,756
9,573
5,856
1,142
3,935
5,638
21,427
0
L
10,847
2,114
533
3,550
12,125
4,152
0
8,030
3,819
25,361
0
L
4,860
168
374
1,965
10,864
5,197
0
5,681
4,887
10,573
0
L
Sylvanus
Temaj316
Sylvanus
5,536
545
2,440
2,781
14,690
15,807
0
7,390
6,899
7,896
0
W
Hun Batz
diecker6
Hun Batz
15,314
1,909
207
3,285
14,520
8,772
2,020
3,791
10,729
0
28,963
L
Ullr
midman5
Ullr
10,936
2,785
664
1,628
10,703
5,065
0
4,940
5,668
0
28,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
44,885
109
Minions Killed
125
0
Camps Cleared
0
754,072
Distance Traveled
1,010,985
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,382
838
4
0
0
217,302
0
W
Vulcan
9,605
961
35
4
0
211,676
2
W
Khepri
8,489
849
8
1
0
173,619
0
L
Hun Batz
7,523
752
21
2
0
160,890
0
W
Ra
9,241
924
43
4
0
211,767
2
L
Sol
6,853
685
37
4
0
142,231
0
L
Tiamat
7,242
724
15
2
0
146,857
1
L
Sylvanus
6,744
674
5
1
0
136,067
2
W
Hun Batz
9,168
917
35
4
0
196,621
5
L
Ullr
8,928
893
31
3
0
168,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role