Player Matchup

Anhur
Anhur
DBeck
Anhur
Level 53
God Stats
3W - 8L
1,432 SR
Queue Stats
19W - 33L
1,381 Elo+
Solo
Sylvanus
Sylvanus
Knight_Bert
Sylvanus
Level 145
God Stats
4W - 3L
1,555 SR
Queue Stats
41W - 38L
1,542 Elo+
Party 2
Nemesis
Nemesis
lisiid02
Nemesis
Level 13
God Stats
1W - 3L
1,258 SR
Queue Stats
1W - 4L
1,118 Elo+
Party 2
Team Averages
Level 70
1,415 SR
1,347 Elo+

VS

Team Averages
Level 60
1,472 SR
1,380 Elo+
Anubis
Anubis
Monsterdog
Anubis
Level 88
God Stats
28W - 45L
1,405 SR
Queue Stats
201W - 283L
1,515 Elo+
Solo
Guan Yu
Guan Yu
SnOwYMiGhT
Guan Yu
Level 26
God Stats
0W - 1L
1,513 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 1
Izanami
Izanami
WiTcH_GiRl5799
Izanami
Level 67
God Stats
0W - 1L
1,499 SR
Queue Stats
1W - 3L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DBeck
Anhur
19
15 / 1 / 4
13,054
870
29,564
18,723
9,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Knight_Bert
Sylvanus
17
3 / 2 / 15
11,070
738
10,332
18,741
22,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
lisiid02
Nemesis
15
1 / 5 / 12
10,253
684
3,017
15,995
6,569
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Monsterdog
Anubis
16
3 / 5 / 5
11,402
760
18,037
15,348
6,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
SnOwYMiGhT
Guan Yu
15
3 / 9 / 4
10,504
700
14,106
19,359
10,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 4
10,262
684
9,037
14,510
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
8
8
Deaths
19
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
DBeck
Anhur
15
1
4
17
W
Sylvanus
Knight_Bert
Sylvanus
3
2
15
5.25
L
Anubis
Monsterdog
Anubis
3
5
5
1.1
L
Guan Yu
SnOwYMiGhT
Guan Yu
3
9
4
0.56
L
2
5
4
0.8
W
Nemesis
lisiid02
Nemesis
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,913
Damage
41,180
53,459
Taken
49,217
38,136
Mitigated
21,636
19,197
Healing
14,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DBeck
Anhur
29,564
18,069
0
6,516
18,723
9,203
2,760
6,235
12,304
0
92,920
W
Sylvanus
Knight_Bert
Sylvanus
10,332
2,862
5,120
6,087
18,741
22,364
445
4,498
13,863
32,537
0
L
Anubis
Monsterdog
Anubis
18,037
947
404
7,767
15,348
6,493
1,165
1,695
13,653
53,895
0
L
Guan Yu
SnOwYMiGhT
Guan Yu
14,106
1,252
1,048
2,925
19,359
10,990
498
3,947
15,412
0
34,529
L
9,037
6,324
0
1,870
14,510
4,153
1,354
4,714
9,796
0
34,642
W
Nemesis
lisiid02
Nemesis
3,017
1,313
0
1,474
15,995
6,569
825
7,366
8,372
0
18,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,377
Gold Earned
32,168
183
Minions Killed
166
0
Camps Cleared
0
752,693
Distance Traveled
689,950
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,054
870
108
7
0
258,044
3
W
Sylvanus
11,070
738
36
2
0
233,270
1
L
Anubis
11,402
760
57
4
0
231,181
1
L
Guan Yu
10,504
700
38
3
0
249,951
2
L
Izanami
10,262
684
71
5
0
208,818
0
W
Nemesis
10,253
684
39
3
0
261,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role