Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Chilempu
Kukulkan
Level 29
God Stats
2W - 2L
1,362 SR
Queue Stats
18W - 20L
1,444 Elo+
Party 2
Ymir
Ymir
DORZALF7
Ymir
Level 147
God Stats
0W - 1L
1,512 SR
Queue Stats
13W - 14L
1,672 Elo+
Party 2
Team Averages
Level 112
1,458 SR
1,539 Elo+

VS

Team Averages
Level 53
1,542 SR
1,695 Elo+
Skadi
Skadi
 
Skadi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ZanPrime
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,887 Elo+
Party 1
Baron Samedi
Baron Samedi
deespace49
Baron Samedi
Level 52
God Stats
2W - 0L
1,627 SR
Queue Stats
20W - 8L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
1 / 7 / 0
7,574
689
7,106
14,888
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Chilempu
Kukulkan
12
0 / 6 / 2
7,180
653
9,118
10,280
4,272
Magic Focus

Magic Focus

+20
Magical Power

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
2 / 6 / 1
7,952
723
4,800
19,538
17,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
7 / 2 / 10
9,629
875
12,825
10,259
4,202
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
ZanPrime
Bacchus
14
2 / 0 / 13
9,709
883
5,509
14,063
19,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
deespace49
Baron Samedi
16
10 / 1 / 7
10,402
946
20,370
10,558
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
19
19
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
7
0
0.14
W
Skadi
 
Skadi
7
2
10
6
L
Kukulkan
Chilempu
Kukulkan
0
6
2
0.17
L
Ymir
2
6
1
0.42
W
Bacchus
ZanPrime
Bacchus
2
0
13
8.5
W
Baron Samedi
deespace49
Baron Samedi
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,024
Damage
38,704
44,706
Taken
34,880
31,109
Mitigated
29,517
5,959
Healing
14,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,106
4,315
0
2,601
14,888
8,844
0
8,466
6,422
0
26,233
W
Skadi
 
Skadi
12,825
4,326
0
1,146
10,259
4,202
1,187
4,294
5,583
0
42,036
L
Kukulkan
Chilempu
Kukulkan
9,118
553
0
360
10,280
4,272
0
4,498
5,782
26,312
0
L
Ymir
4,800
905
0
2,998
19,538
17,993
0
13,032
6,506
19,976
0
W
Bacchus
ZanPrime
Bacchus
5,509
1,104
0
3,810
14,063
19,453
553
4,619
8,593
10,961
0
W
Baron Samedi
deespace49
Baron Samedi
20,370
3,280
4,024
5,057
10,558
5,862
450
5,323
4,716
56,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,706
Gold Earned
29,740
120
Minions Killed
128
0
Camps Cleared
0
554,984
Distance Traveled
665,217
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,574
689
59
5
0
202,776
4
W
Skadi
9,629
875
33
3
0
238,313
3
L
Kukulkan
7,180
653
41
4
0
191,821
1
L
Ymir
7,952
723
20
2
0
160,387
0
W
Bacchus
9,709
883
5
0
0
235,307
3
W
Baron Samedi
10,402
946
90
8
0
191,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role