Player Matchup

Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Promécio
Chaac
Level 122
God Stats
1W - 3L
1,308 SR
Queue Stats
91W - 120L
1,460 Elo+
Party 1
Yemoja
Yemoja
Sandman555
Yemoja
Level 25
God Stats
1W - 0L
1,145 SR
Queue Stats
3W - 5L
1,337 Elo+
Party 1
Team Averages
Level 94
1,318 SR
1,433 Elo+

VS

Team Averages
Level 73
1,430 SR
1,469 Elo+
Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Turqben
Anubis
Level 61
God Stats
0W - 1L
1,291 SR
Queue Stats
26W - 39L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 4
7,903
718
10,313
9,955
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Promécio
Chaac
12
2 / 1 / 5
7,621
693
7,705
9,350
9,960
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Sandman555
Yemoja
14
2 / 0 / 5
8,517
774
3,392
9,609
8,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 0 / 1
7,928
721
9,845
8,393
7,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
 
Neith
11
0 / 3 / 1
6,594
599
4,165
6,030
2,563
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Turqben
Anubis
12
1 / 4 / 2
7,615
692
9,659
9,028
5,178
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
7
Kills
3
3
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
4
2.5
L
Chaac
 
Chaac
2
0
1
2.5
L
Neith
 
Neith
0
3
1
0.17
W
Chaac
Promécio
Chaac
2
1
5
4.5
W
Yemoja
Sandman555
Yemoja
2
0
5
4.5
L
Anubis
Turqben
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,410
Damage
23,669
28,914
Taken
23,451
22,402
Mitigated
15,332
12,519
Healing
7,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,313
4,037
0
2,945
9,955
3,906
339
3,442
6,513
35,846
2,897
L
Chaac
 
Chaac
9,845
1,297
0
3,693
8,393
7,591
0
4,743
3,650
0
36,155
L
Neith
 
Neith
4,165
1,480
12
585
6,030
2,563
0
3,659
2,371
0
18,232
W
Chaac
Promécio
Chaac
7,705
1,134
0
1,938
9,350
9,960
0
2,573
6,777
33
29,191
W
Yemoja
Sandman555
Yemoja
3,392
680
4,148
3,488
9,609
8,536
63
3,715
5,894
13,223
0
L
Anubis
Turqben
Anubis
9,659
61
0
2,787
9,028
5,178
0
4,829
4,199
30,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,041
Gold Earned
22,137
127
Minions Killed
131
0
Camps Cleared
0
606,688
Distance Traveled
567,225
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,903
718
67
6
0
196,003
5
L
Chaac
7,928
721
58
5
0
234,487
0
L
Neith
6,594
599
21
2
0
162,789
0
W
Chaac
7,621
693
41
4
0
222,854
6
W
Yemoja
8,517
774
19
2
0
187,831
1
L
Anubis
7,615
692
52
5
0
169,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role