Player Matchup

Scylla
Scylla
AustinP19
Scylla
Level 45
God Stats
9W - 9L
1,384 SR
Queue Stats
30W - 47L
1,406 Elo+
Party 3
Nu Wa
Nu Wa
Eternal_Leader_
Nu Wa
Level 160
God Stats
140W - 132L
1,510 SR
Queue Stats
211W - 247L
1,456 Elo+
Party 2
Ne Zha
Ne Zha
Hershiperkins
Ne Zha
Level 23
God Stats
0W - 1L
1,432 SR
Queue Stats
8W - 7L
1,542 Elo+
Party 3
Skadi
Skadi
R4Y 30
Skadi
Level 158
God Stats
0W - 1L
1,511 SR
Queue Stats
16W - 28L
1,462 Elo+
Solo
Ra
Ra
come_socks_69
Ra
Level 25
God Stats
0W - 3L
1,267 SR
Queue Stats
11W - 16L
1,466 Elo+
Party 2
Team Averages
Level 82
1,421 SR
1,466 Elo+

VS

Team Averages
Level 91
1,514 SR
1,548 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigDripSmit
Ah Muzen Cab
Level 87
God Stats
21W - 19L
1,485 SR
Queue Stats
235W - 326L
1,387 Elo+
Party 1
Hades
Hades
Gamejnkie
Hades
Level 104
God Stats
1W - 0L
1,725 SR
Queue Stats
6W - 7L
1,461 Elo+
Party 4
Achilles
Achilles
HamonRequiem
Achilles
Level 29
God Stats
1W - 0L
1,562 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 4
Sun Wukong
Sun Wukong
RoyalProdigy51
Sun Wukong
Level 115
God Stats
5W - 4L
1,566 SR
Queue Stats
175W - 206L
1,454 Elo+
Party 1
Bakasura
Bakasura
ThorsMuffinAxe
Bakasura
Level 120
God Stats
1W - 0L
1,231 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AustinP19
Scylla
17
0 / 7 / 5
11,359
631
7,097
15,715
6,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 1 / 4
11,078
615
6,000
4,964
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
1 / 7 / 2
12,018
668
9,989
25,812
17,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
R4Y 30
Skadi
18
1 / 5 / 3
12,094
672
8,392
21,016
7,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 3 / 1
15,527
863
21,121
17,218
8,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigDripSmit
Ah Muzen Cab
20
2 / 3 / 9
13,225
735
14,075
15,188
6,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Gamejnkie
Hades
20
5 / 3 / 17
14,388
799
26,443
25,452
25,326
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
HamonRequiem
Achilles
20
10 / 2 / 11
13,810
767
22,381
18,638
8,710
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
RoyalProdigy51
Sun Wukong
20
4 / 1 / 12
13,114
729
9,314
18,619
25,407
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
17
2 / 2 / 10
11,579
643
5,175
10,808
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
11
Kills
23
23
Deaths
11
15
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Scylla
AustinP19
Scylla
0
7
5
0.36
W
Ah Muzen Cab
BigDripSmit
Ah Muzen Cab
2
3
9
2.17
L
0
1
4
2
W
Hades
Gamejnkie
Hades
5
3
17
4.5
W
Achilles
HamonRequiem
Achilles
10
2
11
7.75
L
1
7
2
0.29
L
Skadi
R4Y 30
Skadi
1
5
3
0.5
W
Sun Wukong
RoyalProdigy51
Sun Wukong
4
1
12
10
W
Bakasura
2
2
10
3.5
L
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,599
Damage
77,388
84,725
Taken
88,705
42,509
Mitigated
71,369
11,338
Healing
20,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AustinP19
Scylla
7,097
522
0
0
15,715
6,010
0
6,387
9,160
18,795
0
W
Ah Muzen Cab
BigDripSmit
Ah Muzen Cab
14,075
4,655
0
2,596
15,188
6,126
4,093
7,624
7,564
0
80,023
L
6,000
3,249
0
926
4,964
2,607
126
1,600
3,199
12,395
0
W
Hades
Gamejnkie
Hades
26,443
1,834
717
11,807
25,452
25,326
265
7,263
18,189
85,023
0
W
Achilles
HamonRequiem
Achilles
22,381
2,902
0
1,839
18,638
8,710
2,048
8,604
10,034
0
54,146
L
9,989
3,146
0
3,217
25,812
17,760
1,456
4,448
21,159
0
44,921
L
Skadi
R4Y 30
Skadi
8,392
2,627
0
1,968
21,016
7,805
0
8,463
12,157
0
42,023
W
Sun Wukong
RoyalProdigy51
Sun Wukong
9,314
929
0
1,295
18,619
25,407
892
5,999
12,620
0
44,738
W
Bakasura
5,175
2,501
0
2,038
10,808
5,800
1,803
4,728
6,080
0
19,277
L
21,121
2,443
1,379
3,848
17,218
8,327
503
5,545
11,473
98,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,076
Gold Earned
66,116
326
Minions Killed
424
0
Camps Cleared
0
1,247,662
Distance Traveled
1,779,618
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,359
631
36
2
0
223,741
0
W
Ah Muzen Cab
13,225
735
123
7
0
360,611
1
L
Nu Wa
11,078
615
17
1
0
143,109
2
W
Hades
14,388
799
121
7
0
368,919
1
W
Achilles
13,810
767
64
4
0
379,912
0
L
Ne Zha
12,018
668
47
3
0
324,985
0
L
Skadi
12,094
672
67
4
0
229,953
1
W
Sun Wukong
13,114
729
72
4
0
375,550
0
W
Bakasura
11,579
643
44
2
0
294,626
2
L
Ra
15,527
863
159
9
0
325,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role