Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DJuanma7
Kukulkan
Level 69
God Stats
71W - 72L
1,469 SR
Queue Stats
192W - 249L
1,373 Elo+
Party 2
Mercury
Mercury
Temita14
Mercury
Level 118
God Stats
1W - 5L
1,286 SR
Queue Stats
188W - 200L
1,406 Elo+
Party 2
Maui
Maui
ThePapiPapito
Maui
Level 137
God Stats
0W - 1L
1,613 SR
Queue Stats
113W - 143L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
TheRay14
Danzaburou
Level 66
God Stats
1W - 3L
1,331 SR
Queue Stats
23W - 21L
1,435 Elo+
Solo
Team Averages
Level 100
1,440 SR
1,422 Elo+

VS

Team Averages
Level 75
1,540 SR
1,510 Elo+
Merlin
Merlin
COANDO
Merlin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,609 Elo+
Party 1
Baron Samedi
Baron Samedi
Drew37
Baron Samedi
Level 120
God Stats
9W - 4L
1,565 SR
Queue Stats
25W - 11L
1,542 Elo+
Party 1
Ishtar
Ishtar
Wildey120
Ishtar
Level 23
God Stats
5W - 3L
1,600 SR
Queue Stats
29W - 16L
1,484 Elo+
Party 1
Loki
Loki
abaur
Loki
Level 41
God Stats
6W - 6L
1,535 SR
Queue Stats
26W - 33L
1,386 Elo+
Solo
Bellona
Bellona
els57
Bellona
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 10L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 6 / 0
7,154
477
5,528
14,616
8,432
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
DJuanma7
Kukulkan
13
0 / 3 / 0
7,817
521
3,501
7,769
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Temita14
Mercury
11
0 / 2 / 1
6,500
433
4,867
10,626
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
6,513
434
2,314
8,668
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TheRay14
Danzaburou
8
0 / 1 / 0
5,612
374
2,491
5,100
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
COANDO
Merlin
13
0 / 0 / 4
7,612
507
2,768
5,081
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Drew37
Baron Samedi
14
5 / 1 / 4
9,035
602
8,910
10,251
8,116
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ishtar
Wildey120
Ishtar
13
3 / 0 / 2
7,789
519
8,870
7,214
2,956
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
abaur
Loki
13
4 / 1 / 2
7,998
533
5,733
10,175
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
els57
Bellona
11
1 / 0 / 3
7,746
516
3,875
11,732
13,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
13
13
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
6
0
0.33
W
Merlin
COANDO
Merlin
0
0
4
2
L
Kukulkan
DJuanma7
Kukulkan
0
3
0
0
W
Baron Samedi
Drew37
Baron Samedi
5
1
4
7
L
Mercury
Temita14
Mercury
0
2
1
0.25
L
0
1
0
0
L
Danzaburou
TheRay14
Danzaburou
0
1
0
0
W
Ishtar
Wildey120
Ishtar
3
0
2
4
W
Loki
abaur
Loki
4
1
2
5
W
Bellona
els57
Bellona
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,701
Damage
30,156
46,779
Taken
44,453
25,092
Mitigated
30,662
8,450
Healing
19,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,528
2,043
0
3,046
14,616
8,432
0
6,454
8,162
0
33,856
W
Merlin
COANDO
Merlin
2,768
78
0
823
5,081
2,010
0
1,951
3,130
44,341
0
L
Kukulkan
DJuanma7
Kukulkan
3,501
238
0
450
7,769
3,841
58
2,252
5,517
70,035
0
W
Baron Samedi
Drew37
Baron Samedi
8,910
1,244
997
5,087
10,251
8,116
504
815
9,436
58,532
0
L
Mercury
Temita14
Mercury
4,867
1,533
0
729
10,626
3,933
0
1,666
8,960
0
50,065
L
2,314
536
0
2,085
8,668
7,530
0
1,306
7,362
16,219
0
L
Danzaburou
TheRay14
Danzaburou
2,491
851
0
2,140
5,100
1,356
0
0
5,100
0
29,074
W
Ishtar
Wildey120
Ishtar
8,870
5,098
0
4,630
7,214
2,956
1,148
1,818
5,396
0
65,982
W
Loki
abaur
Loki
5,733
1,580
0
3,529
10,175
4,571
0
827
9,348
0
49,956
W
Bellona
els57
Bellona
3,875
983
219
4,274
11,732
13,009
117
1,691
10,041
0
28,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,596
Gold Earned
40,180
354
Minions Killed
395
0
Camps Cleared
0
1,251,433
Distance Traveled
1,433,182
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,154
477
61
4
0
255,853
0
W
Merlin
7,612
507
86
6
0
278,741
0
L
Kukulkan
7,817
521
124
8
0
246,942
2
W
Baron Samedi
9,035
602
95
6
0
270,497
3
L
Mercury
6,500
433
81
5
0
339,426
4
L
Maui
6,513
434
29
2
0
236,832
2
L
Danzaburou
5,612
374
59
4
0
172,380
3
W
Ishtar
7,789
519
91
6
0
277,742
0
W
Loki
7,998
533
77
5
0
321,480
5
W
Bellona
7,746
516
46
3
0
284,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role