Player Matchup

Scylla
Scylla
 
Scylla
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AKILL_BR
Nemesis
Level 120
God Stats
1W - 4L
1,172 SR
Queue Stats
440W - 557L
1,341 Elo+
Party 1
Yemoja
Yemoja
BTDoi
Yemoja
Level 125
God Stats
15W - 13L
1,541 SR
Queue Stats
572W - 717L
1,334 Elo+
Party 1
Chernobog
Chernobog
Biluzudo
Chernobog
Level 144
God Stats
1W - 4L
1,277 SR
Queue Stats
27W - 32L
1,438 Elo+
Solo
Guan Yu
Guan Yu
Hokkar
Guan Yu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 90
1,398 SR
1,422 Elo+

VS

Team Averages
Level 89
1,451 SR
1,438 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Brasileeirinhoo
Agni
Level 88
God Stats
1W - 0L
1,483 SR
Queue Stats
44W - 56L
1,412 Elo+
Solo
Hercules
Hercules
Gerpredator408
Hercules
Level 102
God Stats
7W - 4L
1,387 SR
Queue Stats
293W - 278L
1,375 Elo+
Solo
Bacchus
Bacchus
Matute8080
Bacchus
Level 66
God Stats
15W - 14L
1,492 SR
Queue Stats
140W - 148L
1,426 Elo+
Solo
Ymir
Ymir
iTz-jvhaderspek
Ymir
Level 69
God Stats
2W - 2L
1,393 SR
Queue Stats
39W - 41L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 2 / 0
5,252
525
1,962
4,431
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
AKILL_BR
Nemesis
8
0 / 3 / 0
4,866
487
3,144
7,213
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
BTDoi
Yemoja
7
0 / 4 / 0
4,698
470
3,129
10,214
4,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chernobog
Biluzudo
Chernobog
8
0 / 2 / 0
4,621
462
4,100
7,605
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Hokkar
Guan Yu
7
0 / 4 / 0
4,578
458
2,702
5,834
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 0 / 3
5,746
575
5,907
6,724
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 3
6,399
640
4,696
3,753
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
9
3 / 0 / 6
6,016
602
6,079
5,858
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Matute8080
Bacchus
10
5 / 0 / 2
6,043
604
3,747
6,275
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 3
5,949
595
4,165
5,450
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
15
15
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
W
Cernunnos
 
Cernunnos
2
0
3
3.5
L
Nemesis
AKILL_BR
Nemesis
0
3
0
0
L
Yemoja
BTDoi
Yemoja
0
4
0
0
L
Chernobog
Biluzudo
Chernobog
0
2
0
0
W
3
0
3
4.5
W
Hercules
3
0
6
6
L
Guan Yu
Hokkar
Guan Yu
0
4
0
0
W
Bacchus
Matute8080
Bacchus
5
0
2
6
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,037
Damage
24,594
35,297
Taken
28,060
14,950
Mitigated
13,170
7,926
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,962
213
0
1,000
4,431
1,551
702
2,203
2,228
32,170
0
W
Cernunnos
 
Cernunnos
5,907
2,760
0
4,757
6,724
2,096
1,029
1,129
5,595
0
43,971
L
Nemesis
AKILL_BR
Nemesis
3,144
1,690
0
329
7,213
2,427
0
1,286
5,927
0
33,265
L
Yemoja
BTDoi
Yemoja
3,129
955
1,623
1,679
10,214
4,487
0
4,004
6,130
12,388
0
L
Chernobog
Biluzudo
Chernobog
4,100
2,047
0
2,139
7,605
2,230
0
1,862
5,743
0
33,501
W
4,696
362
160
536
3,753
1,342
0
888
2,865
38,524
0
W
Hercules
6,079
2,840
0
982
5,858
2,276
578
1,158
4,624
0
29,118
L
Guan Yu
Hokkar
Guan Yu
2,702
689
110
1,046
5,834
4,255
0
2,428
3,070
0
14,558
W
Bacchus
Matute8080
Bacchus
3,747
1,211
0
1,562
6,275
3,733
0
658
5,331
21,890
0
W
4,165
1,431
197
1,553
5,450
3,723
413
1,258
4,192
18,294
2,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,015
Gold Earned
30,153
225
Minions Killed
270
0
Camps Cleared
0
905,642
Distance Traveled
995,939
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,252
525
66
7
0
182,009
0
W
Cernunnos
5,746
575
77
8
0
175,714
0
L
Nemesis
4,866
487
62
6
0
216,421
1
L
Yemoja
4,698
470
20
2
0
187,362
1
L
Chernobog
4,621
462
50
5
0
157,944
3
W
Agni
6,399
640
72
7
0
195,733
3
W
Hercules
6,016
602
46
5
0
230,665
1
L
Guan Yu
4,578
458
27
3
0
161,906
2
W
Bacchus
6,043
604
42
4
0
210,223
0
W
Ymir
5,949
595
33
3
0
183,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role