Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BrianFrmCharter
Ne Zha
Level 154
God Stats
9W - 5L
1,645 SR
Queue Stats
180W - 133L
1,605 Elo+
Party 2
Chiron
Chiron
GTJ Fire
Chiron
Level 156
God Stats
1W - 0L
1,604 SR
Queue Stats
210W - 162L
1,519 Elo+
Party 2
He Bo
He Bo
Shrikester
He Bo
Level 129
God Stats
5W - 4L
1,622 SR
Queue Stats
62W - 51L
1,629 Elo+
Party 2
King Arthur
King Arthur
XxCapAloT
King Arthur
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,501 Elo+
Party 2
Team Averages
Level 112
1,574 SR
1,551 Elo+

VS

Team Averages
Level 83
1,487 SR
1,474 Elo+
Ymir
Ymir
Casaru666
Ymir
Level 144
God Stats
1W - 4L
1,380 SR
Queue Stats
50W - 53L
1,470 Elo+
Solo
Ah Puch
Ah Puch
HDAP3153
Ah Puch
Level 29
God Stats
2W - 4L
1,410 SR
Queue Stats
30W - 40L
1,387 Elo+
Party 1
Mulan
Mulan
NthochiJack
Mulan
Level 149
God Stats
1W - 2L
1,615 SR
Queue Stats
110W - 120L
1,549 Elo+
Party 3
Atlas
Atlas
Squanchin Party
Atlas
Level 66
God Stats
0W - 1L
1,527 SR
Queue Stats
16W - 20L
1,428 Elo+
Party 1
Izanami
Izanami
achooia
Izanami
Level 28
God Stats
3W - 4L
1,506 SR
Queue Stats
39W - 38L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 3
4,864
608
1,691
3,091
1,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 3
4,888
611
1,758
6,338
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
GTJ Fire
Chiron
9
4 / 0 / 0
5,515
689
3,832
4,103
1,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

He Bo
9
1 / 0 / 0
4,714
589
1,906
2,990
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
XxCapAloT
King Arthur
7
0 / 2 / 0
4,519
565
2,417
7,196
3,867
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
2
0 / 1 / 0
3,376
422
333
1,843
745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
HDAP3153
Ah Puch
8
0 / 1 / 0
4,503
563
2,768
3,820
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 0
4,319
540
1,961
5,912
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 0 / 0
5,490
686
4,200
4,459
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
achooia
Izanami
8
0 / 2 / 0
4,737
592
1,570
5,131
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
2
2
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
3
1.5
W
0
0
3
1.5
L
Ymir
0
1
0
0
W
Chiron
GTJ Fire
Chiron
4
0
0
4
L
Ah Puch
HDAP3153
Ah Puch
0
1
0
0
L
0
1
0
0
W
He Bo
1
0
0
1
L
2
0
0
2
W
King Arthur
XxCapAloT
King Arthur
0
2
0
0
L
Izanami
achooia
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,604
Damage
10,832
23,718
Taken
21,165
9,969
Mitigated
7,887
5,580
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,691
390
0
1,282
3,091
1,875
0
787
2,304
12,984
753
W
1,758
758
0
1,237
6,338
2,152
0
1,114
5,224
0
35,110
L
Ymir
333
269
0
343
1,843
745
0
472
1,371
3,129
0
W
Chiron
GTJ Fire
Chiron
3,832
1,832
110
1,922
4,103
1,131
164
190
3,913
0
30,773
L
Ah Puch
HDAP3153
Ah Puch
2,768
34
0
1,382
3,820
1,202
0
1,410
2,410
25,282
0
L
1,961
532
0
3,316
5,912
2,568
0
1,527
4,385
0
23,980
W
He Bo
1,906
44
0
664
2,990
944
0
1,010
1,980
31,046
0
L
4,200
1,370
0
2,120
4,459
2,000
0
0
4,459
31,694
0
W
King Arthur
XxCapAloT
King Arthur
2,417
437
0
365
7,196
3,867
0
3,716
2,996
0
25,061
L
Izanami
achooia
Izanami
1,570
1,100
0
1,599
5,131
1,372
0
108
5,023
0
30,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,500
Gold Earned
22,425
255
Minions Killed
237
0
Camps Cleared
0
885,697
Distance Traveled
702,753
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,864
608
27
3
0
182,036
2
W
Ne Zha
4,888
611
68
9
0
207,961
3
L
Ymir
3,376
422
7
1
0
37,962
0
W
Chiron
5,515
689
49
6
0
169,500
1
L
Ah Puch
4,503
563
44
6
0
172,244
1
L
Mulan
4,319
540
59
7
0
184,988
1
W
He Bo
4,714
589
70
9
0
169,878
3
L
Atlas
5,490
686
66
8
0
165,403
2
W
King Arthur
4,519
565
41
5
0
156,322
1
L
Izanami
4,737
592
61
8
0
142,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role