Player Matchup

Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Pandarkan
Hel
Level 139
God Stats
4W - 3L
1,647 SR
Queue Stats
358W - 352L
1,350 Elo+
Solo
Pele
Pele
Slingshot55
Pele
Level 87
God Stats
1W - 2L
1,506 SR
Queue Stats
121W - 131L
1,398 Elo+
Solo
Ullr
Ullr
Zzetor
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,157 Elo+
Party 1
Tiamat
Tiamat
handysamu
Tiamat
Level 44
God Stats
2W - 6L
1,272 SR
Queue Stats
16W - 43L
1,156 Elo+
Party 1
Team Averages
Level 81
1,485 SR
1,312 Elo+

VS

Team Averages
Level 92
1,467 SR
1,345 Elo+
Athena
Athena
D3MONxSL4Y3R
Athena
Level 86
God Stats
3W - 2L
1,441 SR
Queue Stats
7W - 7L
1,313 Elo+
Party 2
Hades
Hades
DMND GHO5TEM
Hades
Level 68
God Stats
4W - 3L
1,523 SR
Queue Stats
24W - 33L
1,296 Elo+
Party 2
Hou Yi
Hou Yi
DMND HUNTER
Hou Yi
Level 87
God Stats
6W - 11L
1,437 SR
Queue Stats
9W - 15L
1,278 Elo+
Party 2
Kali
Kali
DMND Predator
Kali
Level 155
God Stats
8W - 4L
1,646 SR
Queue Stats
43W - 43L
1,411 Elo+
Party 2
Achilles
Achilles
Spookboomer1446
Achilles
Level 65
God Stats
5W - 7L
1,287 SR
Queue Stats
52W - 38L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 2 / 1
5,280
480
3,682
8,121
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
4,677
425
3,257
7,037
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 1
5,950
541
3,522
9,334
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ullr
Zzetor
Ullr
7
0 / 3 / 0
4,368
397
2,397
7,285
2,356
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
handysamu
Tiamat
9
0 / 2 / 0
5,056
460
1,913
4,721
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 2 / 7
5,942
540
3,413
9,255
8,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 1
6,544
595
4,334
4,514
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
10
5 / 0 / 2
6,124
557
6,774
7,462
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 0 / 3
6,725
611
3,410
8,183
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
11
1 / 1 / 1
6,304
573
4,305
7,219
5,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
1
0.75
W
Athena
1
2
7
2.25
W
2
0
1
2.5
W
Hou Yi
5
0
2
6
W
3
0
3
4.5
L
0
4
1
0.13
L
2
1
1
2.5
W
Achilles
1
1
1
1.5
L
Ullr
Zzetor
Ullr
0
3
0
0
L
Tiamat
handysamu
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,771
Damage
22,236
36,498
Taken
36,633
17,071
Mitigated
21,886
8,793
Healing
14,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,682
969
0
1,377
8,121
5,473
0
468
6,946
0
24,043
W
Athena
3,413
1,003
277
1,631
9,255
8,133
401
2,171
7,045
20,835
0
W
4,334
412
0
2,894
4,514
2,190
462
1,793
2,721
32,264
0
W
Hou Yi
6,774
3,867
382
3,094
7,462
2,470
156
2,211
5,251
0
36,122
W
3,410
1,893
0
2,990
8,183
3,887
0
437
7,704
0
53,220
L
3,257
442
978
1,917
7,037
3,911
0
1,345
5,692
27,654
0
L
3,522
797
0
2,414
9,334
3,345
0
1,339
7,911
0
43,938
W
Achilles
4,305
1,626
0
3,560
7,219
5,206
396
0
6,558
0
33,313
L
Ullr
Zzetor
Ullr
2,397
1,459
20
627
7,285
2,356
0
1,341
5,944
0
14,045
L
Tiamat
handysamu
Tiamat
1,913
249
0
1,460
4,721
1,986
360
2,880
1,551
30,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,331
Gold Earned
31,639
239
Minions Killed
308
0
Camps Cleared
0
968,079
Distance Traveled
1,077,468
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,280
480
41
4
0
189,735
3
W
Athena
5,942
540
31
3
0
234,854
0
W
Hades
6,544
595
70
6
0
191,853
0
W
Hou Yi
6,124
557
52
5
0
195,028
0
W
Kali
6,725
611
89
8
0
251,877
6
L
Hel
4,677
425
50
5
0
157,825
1
L
Pele
5,950
541
73
7
0
244,733
2
W
Achilles
6,304
573
66
6
0
203,856
0
L
Ullr
4,368
397
25
2
0
189,484
0
L
Tiamat
5,056
460
50
5
0
186,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role