Player Matchup

Medusa
Medusa
JakeTheSnakee57
Medusa
Level 82
God Stats
2W - 12L
1,188 SR
Queue Stats
11W - 22L
1,336 Elo+
Party 2
Terra
Terra
TheMatty2014
Terra
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,348 Elo+
Party 2
Ra
Ra
VolkanDerKaiser
Ra
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,495 Elo+
Solo
Team Averages
Level 99
1,396 SR
1,393 Elo+

VS

Team Averages
Level 89
1,457 SR
1,414 Elo+
Maui
Maui
Mondo96Mania
Maui
Level 101
God Stats
16W - 30L
1,425 SR
Queue Stats
370W - 436L
1,489 Elo+
Solo
Fenrir
Fenrir
Samuelgun51
Fenrir
Level 88
God Stats
2W - 3L
1,446 SR
Queue Stats
10W - 19L
1,392 Elo+
Party 1
Zeus
Zeus
sergiioguerrero
Zeus
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 23L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 5
12,358
687
16,042
11,904
7,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 1 / 6
11,327
629
6,295
14,816
19,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 0 / 4
12,300
683
9,382
6,618
3,766
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 2
11,582
643
6,691
16,156
23,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
1 / 5 / 1
10,478
582
7,886
14,926
9,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
1 / 2 / 0
10,732
596
9,591
8,986
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
0
1
2
1
L
Fenrir
1
5
1
0.3
W
2
1
6
5
W
3
0
4
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,719
Damage
24,168
33,338
Taken
40,068
31,351
Mitigated
38,297
17,018
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,042
7,025
0
2,680
11,904
7,945
1,532
5,941
5,963
0
65,999
L
6,691
977
0
3,000
16,156
23,463
0
6,264
9,892
29,676
0
L
Fenrir
7,886
1,715
0
1,630
14,926
9,720
0
4,901
10,025
0
37,298
W
6,295
1,472
2,073
3,832
14,816
19,640
540
6,955
7,861
17,503
0
W
9,382
606
4,832
3,601
6,618
3,766
820
3,463
3,155
71,550
0
L
9,591
768
0
1,105
8,986
5,114
0
4,633
4,353
60,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
32,792
226
Minions Killed
181
0
Camps Cleared
0
968,272
Distance Traveled
885,201
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,358
687
98
5
0
329,650
1
L
Maui
11,582
643
38
2
0
310,988
1
L
Fenrir
10,478
582
48
3
0
293,156
4
W
Terra
11,327
629
18
1
0
285,332
5
W
Ra
12,300
683
110
6
0
353,290
2
L
Zeus
10,732
596
95
5
0
281,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role