Player Matchup

Chronos
Chronos
BlakeestShadow
Chronos
Level 160
God Stats
2W - 0L
1,678 SR
Queue Stats
70W - 41L
1,714 Elo+
Party 1
Aphrodite
Aphrodite
CrispySpaceGhost
Aphrodite
Level 29
God Stats
2W - 0L
1,666 SR
Queue Stats
18W - 8L
1,699 Elo+
Party 1
Tyr
Tyr
QuitJoshin
Tyr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,578 Elo+
Party 1
Set
Set
ttvTanTheFireman
Set
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
wetpoptart4
Gilgamesh
Level 160
God Stats
5W - 0L
1,591 SR
Queue Stats
120W - 102L
1,661 Elo+
Party 1
Team Averages
Level 110
1,587 SR
1,651 Elo+

VS

Team Averages
Level 116
1,478 SR
1,524 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
EM1D0N
Ymir
Level 124
God Stats
4W - 6L
1,401 SR
Queue Stats
295W - 348L
1,467 Elo+
Party 3
Danzaburou
Danzaburou
FMT_103
Danzaburou
Level 121
God Stats
2W - 1L
1,721 SR
Queue Stats
46W - 45L
1,510 Elo+
Party 2
Artio
Artio
Faca112
Artio
Level 106
God Stats
0W - 1L
1,266 SR
Queue Stats
13W - 7L
1,666 Elo+
Party 2
Ullr
Ullr
FrostyTip
Ullr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 13
11,732
782
43,169
16,599
9,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
18
5 / 3 / 17
10,802
720
14,576
22,242
21,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 2 / 19
9,983
666
13,120
24,781
36,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
7 / 4 / 13
12,166
811
17,714
17,452
22,961
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
wetpoptart4
Gilgamesh
16
2 / 1 / 11
9,492
633
16,010
17,630
16,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 6 / 6
8,519
568
7,821
17,303
18,812
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
EM1D0N
Ymir
16
4 / 5 / 5
9,673
645
11,017
25,826
36,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FMT_103
Danzaburou
19
4 / 3 / 8
10,658
711
29,182
20,582
13,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Faca112
Artio
16
1 / 5 / 10
9,746
650
11,606
29,434
41,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
14
2 / 6 / 5
8,654
577
17,311
20,342
12,754
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
46
25
Kills
12
12
Deaths
25
73
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
6
0.67
W
10
2
13
8.25
W
Aphrodite
5
3
17
4.5
L
Ymir
EM1D0N
Ymir
4
5
5
1.3
L
Danzaburou
FMT_103
Danzaburou
4
3
8
2.67
L
Artio
Faca112
Artio
1
5
10
1.2
L
Ullr
2
6
5
0.75
W
1
2
19
5.25
W
7
4
13
3.38
W
Gilgamesh
wetpoptart4
Gilgamesh
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,589
Damage
76,937
98,704
Taken
113,487
107,599
Mitigated
123,143
44,750
Healing
45,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,821
589
8,911
4,020
17,303
18,812
138
7,169
9,942
14,674
0
W
43,169
11,236
2,061
4,653
16,599
9,911
4,908
7,250
9,349
60,942
0
W
Aphrodite
14,576
3,318
10,745
11,348
22,242
21,359
939
6,603
15,639
31,415
0
L
Ymir
EM1D0N
Ymir
11,017
992
1,128
1,540
25,826
36,946
51
15,339
10,060
21,685
0
L
Danzaburou
FMT_103
Danzaburou
29,182
11,192
755
5,730
20,582
13,485
188
13,483
7,057
0
55,651
L
Artio
Faca112
Artio
11,606
770
7,769
8,999
29,434
41,146
45
13,737
15,274
16,239
0
L
Ullr
17,311
8,546
2,308
4,152
20,342
12,754
0
8,017
11,938
0
26,718
W
13,120
3,518
1,126
4,460
24,781
36,872
1,070
7,019
17,762
0
19,601
W
17,714
8,008
3,889
3,235
17,452
22,961
1,102
5,429
12,023
0
34,345
W
Gilgamesh
wetpoptart4
Gilgamesh
16,010
4,259
599
2,634
17,630
16,496
230
4,143
13,487
0
23,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,175
Gold Earned
47,250
151
Minions Killed
126
0
Camps Cleared
0
1,257,425
Distance Traveled
1,164,799
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,519
568
14
1
0
228,058
3
W
Chronos
11,732
782
56
4
0
261,849
0
W
Aphrodite
10,802
720
26
2
0
253,329
0
L
Ymir
9,673
645
22
1
0
195,011
2
L
Danzaburou
10,658
711
64
4
0
250,151
0
L
Artio
9,746
650
10
1
0
243,667
2
L
Ullr
8,654
577
16
1
0
247,912
1
W
Tyr
9,983
666
16
1
0
289,781
0
W
Set
12,166
811
36
2
0
230,576
3
W
Gilgamesh
9,492
633
17
1
0
221,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role