Player Matchup

Hercules
Hercules
Griefing Nation
Hercules
Level 108
God Stats
3W - 5L
1,431 SR
Queue Stats
71W - 72L
1,462 Elo+
Party 1
Charybdis
Charybdis
I Sojiro I
Charybdis
Level 108
God Stats
4W - 1L
1,434 SR
Queue Stats
11W - 9L
1,533 Elo+
Solo
Agni
Agni
RandomPanda43
Agni
Level 103
God Stats
1W - 0L
1,849 SR
Queue Stats
9W - 3L
1,626 Elo+
Party 1
Team Averages
Level 106
1,571 SR
1,540 Elo+

VS

Team Averages
Level 131
1,512 SR
1,440 Elo+
Scylla
Scylla
ItsXtinction
Scylla
Level 121
God Stats
2W - 2L
1,614 SR
Queue Stats
149W - 123L
1,465 Elo+
Solo
Mulan
Mulan
SaberDino
Mulan
Level 146
God Stats
1W - 1L
1,621 SR
Queue Stats
38W - 53L
1,505 Elo+
Solo
Neith
Neith
difiniwii
Neith
Level 126
God Stats
6W - 13L
1,300 SR
Queue Stats
180W - 237L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 2 / 7
10,885
778
7,394
25,229
24,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
I Sojiro I
Charybdis
16
4 / 1 / 5
10,669
762
10,459
12,611
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 5 / 5
10,578
756
10,051
10,649
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
5 / 5 / 1
9,795
700
11,825
10,489
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
SaberDino
Mulan
14
0 / 3 / 6
8,878
634
10,406
12,588
14,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
difiniwii
Neith
16
1 / 2 / 5
9,885
706
12,989
13,768
6,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
6
8
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
2
7
3.25
W
Charybdis
I Sojiro I
Charybdis
4
1
5
6.5
L
Scylla
5
5
1
1.1
W
3
5
5
1.1
L
Mulan
SaberDino
Mulan
0
3
6
1
L
Neith
difiniwii
Neith
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
35,220
48,489
Taken
36,845
33,221
Mitigated
25,624
20,131
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,394
2,157
508
12,613
25,229
24,197
250
6,586
18,643
0
13,939
W
Charybdis
I Sojiro I
Charybdis
10,459
5,872
0
5,613
12,611
5,212
2,361
2,242
10,369
26
64,184
L
Scylla
11,825
1,128
0
750
10,489
4,918
0
4,029
6,460
29,665
0
W
10,051
269
0
1,397
10,649
3,812
0
3,816
6,833
42,957
0
L
Mulan
SaberDino
Mulan
10,406
2,714
0
1,375
12,588
14,085
0
2,550
10,038
0
27,933
L
Neith
difiniwii
Neith
12,989
5,693
0
3,502
13,768
6,621
0
3,528
10,240
0
61,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
28,558
162
Minions Killed
156
0
Camps Cleared
0
802,263
Distance Traveled
741,859
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,885
778
14
1
0
292,631
0
W
Charybdis
10,669
762
86
6
0
254,707
3
L
Scylla
9,795
700
39
3
0
248,327
1
W
Agni
10,578
756
62
4
0
254,925
1
L
Mulan
8,878
634
19
1
0
234,600
3
L
Neith
9,885
706
98
7
0
258,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role