Player Matchup

Izanami
Izanami
DgRsgalaxyslaye
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Fall3nShogun
Jormungandr
Level 88
God Stats
1W - 1L
1,574 SR
Queue Stats
8W - 7L
1,612 Elo+
Party 1
Raijin
Raijin
KingCobra0914
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,611 Elo+
Party 1
Zeus
Zeus
The_Evil_Teddy91
Zeus
Level 112
God Stats
33W - 28L
1,574 SR
Queue Stats
205W - 237L
1,462 Elo+
Solo
Thanatos
Thanatos
lIlIHomeIlIl
Thanatos
Level 20
God Stats
0W - 1L
1,483 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 66
1,526 SR
1,537 Elo+

VS

Team Averages
Level 70
1,511 SR
1,468 Elo+
Tsukuyomi
Tsukuyomi
AsianWinsThese
Tsukuyomi
Level 108
God Stats
1W - 1L
1,696 SR
Queue Stats
36W - 34L
1,497 Elo+
Party 2
Zhong Kui
Zhong Kui
GeoBread
Zhong Kui
Level 45
God Stats
4W - 4L
1,550 SR
Queue Stats
29W - 31L
1,471 Elo+
Party 2
Hel
Hel
ZQKENAI
Hel
Level 87
God Stats
4W - 5L
1,405 SR
Queue Stats
67W - 66L
1,450 Elo+
Solo
Danzaburou
Danzaburou
bigpapa_dawg69
Danzaburou
Level 79
God Stats
4W - 5L
1,134 SR
Queue Stats
272W - 291L
1,436 Elo+
Solo
Atlas
Atlas
tydrenunu
Atlas
Level 33
God Stats
2W - 1L
1,770 SR
Queue Stats
4W - 3L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 7 / 7
14,719
920
11,854
20,951
7,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Fall3nShogun
Jormungandr
20
4 / 5 / 12
17,018
1,064
29,550
28,419
28,780
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 4 / 12
16,304
1,019
17,544
27,628
11,921
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 6 / 10
15,856
991
53,982
25,587
8,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
lIlIHomeIlIl
Thanatos
20
9 / 7 / 5
17,096
1,069
19,344
29,346
22,886
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AsianWinsThese
Tsukuyomi
20
12 / 6 / 12
18,915
1,182
58,933
29,227
14,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
GeoBread
Zhong Kui
20
7 / 2 / 11
16,261
1,016
19,170
23,922
18,180
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
20
4 / 2 / 14
16,776
1,049
12,050
24,982
14,346
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
bigpapa_dawg69
Danzaburou
20
4 / 3 / 13
16,720
1,045
22,177
24,827
10,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
tydrenunu
Atlas
20
2 / 7 / 19
16,515
1,032
14,545
34,452
41,801
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
98
20
Kills
29
29
Deaths
20
46
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AsianWinsThese
Tsukuyomi
12
6
12
3
L
2
7
7
0.79
L
Jormungandr
Fall3nShogun
Jormungandr
4
5
12
2
W
Zhong Kui
GeoBread
Zhong Kui
7
2
11
6.25
L
3
4
12
2.25
L
2
6
10
1.17
W
Hel
4
2
14
5.5
W
Danzaburou
bigpapa_dawg69
Danzaburou
4
3
13
3.5
L
Thanatos
lIlIHomeIlIl
Thanatos
9
7
5
1.64
W
Atlas
tydrenunu
Atlas
2
7
19
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,274
Damage
126,875
131,931
Taken
137,410
80,479
Mitigated
99,678
18,731
Healing
40,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AsianWinsThese
Tsukuyomi
58,933
15,337
0
7,534
29,227
14,666
0
20,365
8,305
0
102,213
L
11,854
7,314
0
1,315
20,951
7,946
0
9,972
10,979
0
26,368
L
Jormungandr
Fall3nShogun
Jormungandr
29,550
3,166
451
1,042
28,419
28,780
0
9,906
18,513
60,657
0
W
Zhong Kui
GeoBread
Zhong Kui
19,170
3,088
68
2,880
23,922
18,180
0
17,096
5,854
40,602
0
L
17,544
1,425
250
1,536
27,628
11,921
0
7,537
20,091
60,487
0
L
53,982
1,589
457
3,389
25,587
8,946
0
7,891
17,696
79,026
0
W
Hel
12,050
574
13,222
10,679
24,982
14,346
0
18,318
5,688
54,915
0
W
Danzaburou
bigpapa_dawg69
Danzaburou
22,177
3,688
0
2,907
24,827
10,685
0
18,606
5,427
0
51,741
L
Thanatos
lIlIHomeIlIl
Thanatos
19,344
3,597
0
10,291
29,346
22,886
0
10,459
18,887
0
31,238
W
Atlas
tydrenunu
Atlas
14,545
4,941
1,549
1,598
34,452
41,801
0
22,222
11,060
27,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,993
Gold Earned
85,187
316
Minions Killed
345
7
Camps Cleared
12
1,419,852
Distance Traveled
1,669,527
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
18,915
1,182
92
6
6
358,274
4
L
Izanami
14,719
920
30
2
0
220,680
0
L
Jormungandr
17,018
1,064
78
5
2
304,998
0
W
Zhong Kui
16,261
1,016
46
3
2
316,338
0
L
Raijin
16,304
1,019
118
7
0
269,062
2
L
Zeus
15,856
991
62
4
2
294,204
0
W
Hel
16,776
1,049
133
8
3
347,261
0
W
Danzaburou
16,720
1,045
53
3
1
333,111
0
L
Thanatos
17,096
1,069
28
2
3
330,908
0
W
Atlas
16,515
1,032
21
1
0
314,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role