Player Matchup

Cthulhu
Cthulhu
ANerdyBiscuit
Cthulhu
Level 153
God Stats
4W - 8L
1,338 SR
Queue Stats
196W - 166L
1,537 Elo+
Party 2
Cernunnos
Cernunnos
Insid_Scope
Cernunnos
Level 155
God Stats
5W - 3L
1,594 SR
Queue Stats
116W - 124L
1,566 Elo+
Party 3
Cerberus
Cerberus
Kaizoku_Mahou
Cerberus
Level 141
God Stats
4W - 0L
1,914 SR
Queue Stats
44W - 39L
1,557 Elo+
Party 3
Tiamat
Tiamat
XN3RDXCAK3X
Tiamat
Level 145
God Stats
15W - 8L
1,583 SR
Queue Stats
190W - 140L
1,584 Elo+
Party 2
Thanatos
Thanatos
iAmSmithie
Thanatos
Level 64
God Stats
5W - 10L
1,391 SR
Queue Stats
153W - 122L
1,539 Elo+
Party 2
Team Averages
Level 132
1,564 SR
1,557 Elo+

VS

Team Averages
Level 125
1,585 SR
1,568 Elo+
Ares
Ares
PRninja1
Ares
Level 135
God Stats
1W - 1L
1,335 SR
Queue Stats
102W - 103L
1,504 Elo+
Solo
Ishtar
Ishtar
SevereRevan
Ishtar
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 22L
1,539 Elo+
Party 1
Thanatos
Thanatos
SevereSidious
Thanatos
Level 153
God Stats
62W - 45L
1,614 SR
Queue Stats
479W - 438L
1,619 Elo+
Party 1
King Arthur
King Arthur
VastReality
King Arthur
Level 158
God Stats
7W - 4L
1,672 SR
Queue Stats
768W - 697L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
nickypeezz
Kukulkan
Level 92
God Stats
14W - 5L
1,804 SR
Queue Stats
201W - 154L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 5 / 3
10,359
545
9,188
17,492
14,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Insid_Scope
Cernunnos
17
2 / 0 / 6
10,696
563
14,748
14,202
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Kaizoku_Mahou
Cerberus
14
0 / 2 / 7
9,198
484
4,405
16,894
15,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
17
6 / 3 / 4
11,337
597
11,382
10,271
7,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
iAmSmithie
Thanatos
16
5 / 1 / 2
10,310
543
4,080
12,433
5,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 3 / 1
7,758
408
4,900
18,088
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
5
0 / 1 / 0
5,725
301
1,718
2,982
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
SevereSidious
Thanatos
17
7 / 2 / 2
10,257
540
9,861
15,307
7,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
VastReality
King Arthur
16
2 / 3 / 4
10,341
544
12,023
17,926
19,231
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
nickypeezz
Kukulkan
15
1 / 5 / 4
9,266
488
8,190
11,848
5,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
14
Kills
11
11
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
5
3
0.5
W
Cernunnos
Insid_Scope
Cernunnos
2
0
6
5
W
Cerberus
Kaizoku_Mahou
Cerberus
0
2
7
1.75
L
Ares
1
3
1
0.5
L
Ishtar
0
1
0
0
L
Thanatos
SevereSidious
Thanatos
7
2
2
4
L
King Arthur
VastReality
King Arthur
2
3
4
1.33
W
Tiamat
6
3
4
2.67
W
Thanatos
iAmSmithie
Thanatos
5
1
2
6
L
Kukulkan
nickypeezz
Kukulkan
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,803
Damage
36,692
71,292
Taken
66,151
49,021
Mitigated
45,820
35,339
Healing
23,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
9,188
1,290
949
5,311
17,492
14,930
0
1,270
16,186
70,606
0
W
Cernunnos
Insid_Scope
Cernunnos
14,748
8,274
0
8,842
14,202
6,021
2,770
2,345
11,857
0
126,262
W
Cerberus
Kaizoku_Mahou
Cerberus
4,405
397
0
3,975
16,894
15,192
701
5,688
11,111
29,463
1,711
L
Ares
4,900
227
0
3,212
18,088
13,185
0
4,146
13,488
33,415
0
L
Ishtar
1,718
982
0
864
2,982
687
0
312
2,670
0
14,541
L
Thanatos
SevereSidious
Thanatos
9,861
2,345
0
15,404
15,307
7,347
0
3,042
12,197
0
88,318
L
King Arthur
VastReality
King Arthur
12,023
1,746
0
3,294
17,926
19,231
0
8,498
8,652
0
85,922
W
Tiamat
11,382
940
91
3,599
10,271
7,218
123
2,792
7,358
82,004
0
W
Thanatos
iAmSmithie
Thanatos
4,080
910
0
12,572
12,433
5,660
33
1,073
11,310
0
63,589
L
Kukulkan
nickypeezz
Kukulkan
8,190
817
0
888
11,848
5,370
0
7,884
3,964
67,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,900
Gold Earned
43,347
638
Minions Killed
509
0
Camps Cleared
0
1,792,437
Distance Traveled
1,529,715
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,359
545
143
8
0
363,225
4
W
Cernunnos
10,696
563
180
9
0
321,777
1
W
Cerberus
9,198
484
58
3
0
355,079
5
L
Ares
7,758
408
37
2
0
359,804
4
L
Ishtar
5,725
301
32
2
0
99,564
2
L
Thanatos
10,257
540
139
7
0
412,323
3
L
King Arthur
10,341
544
152
8
0
327,019
1
W
Tiamat
11,337
597
148
8
0
349,000
10
W
Thanatos
10,310
543
109
6
0
403,356
3
L
Kukulkan
9,266
488
149
8
0
331,005
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role