Player Matchup

Sun Wukong
Sun Wukong
DonWarchis
Sun Wukong
Level 68
God Stats
1W - 0L
1,204 SR
Queue Stats
21W - 28L
1,502 Elo+
Party 2
Olorun
Olorun
SmiteThem
Olorun
Level 69
God Stats
2W - 3L
1,444 SR
Queue Stats
9W - 8L
1,517 Elo+
Solo
Hercules
Hercules
TheTrolleador
Hercules
Level 159
God Stats
1W - 3L
1,503 SR
Queue Stats
104W - 136L
1,479 Elo+
Party 2
Mercury
Mercury
mitsuaki221
Mercury
Level 127
God Stats
6W - 5L
1,576 SR
Queue Stats
96W - 117L
1,515 Elo+
Party 2
Janus
Janus
warriorpaint
Janus
Level 138
God Stats
5W - 7L
1,721 SR
Queue Stats
54W - 67L
1,507 Elo+
Party 2
Team Averages
Level 112
1,489 SR
1,504 Elo+

VS

Team Averages
Level 116
1,627 SR
1,506 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Armooganon
Horus
Level 149
God Stats
4W - 4L
1,593 SR
Queue Stats
39W - 45L
1,532 Elo+
Solo
Janus
Janus
Sirwin5
Janus
Level 147
God Stats
6W - 5L
1,523 SR
Queue Stats
310W - 332L
1,524 Elo+
Party 3
Cernunnos
Cernunnos
Spank00
Cernunnos
Level 62
God Stats
9W - 3L
1,942 SR
Queue Stats
98W - 105L
1,495 Elo+
Party 1
Bacchus
Bacchus
thewarster
Bacchus
Level 60
God Stats
10W - 6L
1,575 SR
Queue Stats
97W - 98L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DonWarchis
Sun Wukong
14
2 / 2 / 1
8,596
506
6,965
15,127
13,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
SmiteThem
Olorun
15
4 / 4 / 3
8,952
527
9,907
14,260
5,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
TheTrolleador
Hercules
14
6 / 1 / 4
9,174
540
11,460
14,649
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
mitsuaki221
Mercury
14
5 / 2 / 4
8,734
514
7,409
14,760
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
3 / 0 / 3
9,797
576
7,558
7,669
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
1 / 4 / 4
8,218
483
5,598
15,716
6,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
14
2 / 4 / 1
9,168
539
13,126
16,040
12,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
Sirwin5
Janus
14
1 / 3 / 0
8,733
514
6,960
7,159
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Spank00
Cernunnos
13
4 / 6 / 1
8,691
511
13,246
19,125
7,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
thewarster
Bacchus
12
1 / 3 / 5
7,982
470
6,041
13,454
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
20
Kills
9
9
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
4
4
0.75
L
Horus
2
4
1
0.63
W
Sun Wukong
DonWarchis
Sun Wukong
2
2
1
1.25
L
Janus
Sirwin5
Janus
1
3
0
0.33
W
Olorun
SmiteThem
Olorun
4
4
3
1.38
L
Cernunnos
Spank00
Cernunnos
4
6
1
0.75
W
Hercules
TheTrolleador
Hercules
6
1
4
8
W
Mercury
mitsuaki221
Mercury
5
2
4
3.5
L
Bacchus
thewarster
Bacchus
1
3
5
1.17
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,299
Damage
44,971
66,465
Taken
71,494
40,072
Mitigated
42,314
14,162
Healing
20,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,598
3,256
0
2,191
15,716
6,825
28
3,029
12,425
0
59,035
L
Horus
13,126
5,265
443
6,509
16,040
12,337
432
888
15,110
0
70,234
W
Sun Wukong
DonWarchis
Sun Wukong
6,965
1,752
18
2,812
15,127
13,126
0
616
13,369
0
54,497
L
Janus
Sirwin5
Janus
6,960
46
106
1,273
7,159
3,147
265
2,770
4,237
77,739
0
W
Olorun
SmiteThem
Olorun
9,907
6,866
101
4,659
14,260
5,679
1,050
2,178
11,972
65,859
1,631
L
Cernunnos
Spank00
Cernunnos
13,246
6,015
0
7,745
19,125
7,248
0
7,951
11,174
0
72,434
W
Hercules
TheTrolleador
Hercules
11,460
2,607
0
3,770
14,649
12,437
0
2,763
11,712
9,602
32,236
W
Mercury
mitsuaki221
Mercury
7,409
2,804
0
715
14,760
5,536
0
3,866
10,252
0
72,252
L
Bacchus
thewarster
Bacchus
6,041
913
0
1,891
13,454
12,757
0
4,185
9,121
22,474
1,762
W
7,558
150
0
2,087
7,669
3,294
834
3,306
4,091
87,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,253
Gold Earned
42,792
544
Minions Killed
504
0
Camps Cleared
0
1,729,238
Distance Traveled
1,738,669
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,218
483
111
7
0
408,210
3
L
Horus
9,168
539
102
6
0
321,640
4
W
Sun Wukong
8,596
506
111
7
0
318,412
2
L
Janus
8,733
514
152
9
0
341,379
4
W
Olorun
8,952
527
114
7
0
300,080
4
L
Cernunnos
8,691
511
105
6
0
303,646
5
W
Hercules
9,174
540
61
4
0
354,158
2
W
Mercury
8,734
514
94
6
0
405,252
1
L
Bacchus
7,982
470
34
2
0
363,794
7
W
Janus
9,797
576
164
10
0
351,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role