Player Matchup

Pele
Pele
Chronicle1129
Pele
Level 114
God Stats
13W - 2L
1,855 SR
Queue Stats
61W - 34L
1,640 Elo+
Solo
Medusa
Medusa
Kme-112
Medusa
Level 107
God Stats
14W - 12L
1,515 SR
Queue Stats
286W - 267L
1,527 Elo+
Solo
Atlas
Atlas
Pakemans
Atlas
Level 120
God Stats
16W - 13L
1,521 SR
Queue Stats
93W - 86L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
RaekwonMckenney1
Sun Wukong
Level 149
God Stats
0W - 1L
1,718 SR
Queue Stats
41W - 34L
1,590 Elo+
Solo
Anubis
Anubis
Scantily-Clad
Anubis
Level 124
God Stats
0W - 3L
1,359 SR
Queue Stats
2W - 3L
1,429 Elo+
Solo
Team Averages
Level 123
1,594 SR
1,542 Elo+

VS

Team Averages
Level 99
1,545 SR
1,477 Elo+
Hera
Hera
CupidPineapp1e
Hera
Level 126
God Stats
24W - 19L
1,592 SR
Queue Stats
483W - 485L
1,516 Elo+
Solo
Arachne
Arachne
GunLuk
Arachne
Level 63
God Stats
1W - 0L
1,801 SR
Queue Stats
1W - 1L
1,303 Elo+
Solo
Tsukuyomi
Tsukuyomi
MAXIMUS-Aur3l1o
Tsukuyomi
Level 83
God Stats
1W - 2L
1,352 SR
Queue Stats
227W - 205L
1,533 Elo+
Solo
Medusa
Medusa
SPIKERtl
Medusa
Level 129
God Stats
2W - 0L
1,713 SR
Queue Stats
254W - 229L
1,529 Elo+
Solo
Maui
Maui
YaBoiMattyK
Maui
Level 95
God Stats
1W - 1L
1,267 SR
Queue Stats
50W - 59L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 4
13,872
514
22,267
32,685
16,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
Kme-112
Medusa
20
2 / 7 / 1
13,101
485
7,331
23,619
11,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Pakemans
Atlas
17
0 / 8 / 11
12,085
448
16,512
30,377
43,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
RaekwonMckenney1
Sun Wukong
19
3 / 4 / 4
13,382
496
15,079
30,943
34,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 14 / 3
12,143
450
19,290
31,471
18,176
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 10
16,151
598
36,467
16,706
9,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
GunLuk
Arachne
20
9 / 8 / 14
15,758
584
30,236
38,200
30,962
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
MAXIMUS-Aur3l1o
Tsukuyomi
20
8 / 4 / 7
14,610
541
25,700
31,134
22,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
SPIKERtl
Medusa
20
5 / 2 / 11
15,263
565
14,709
17,951
10,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
4 / 0 / 17
14,225
527
8,816
28,475
41,444
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
97
17
Kills
38
38
Deaths
18
23
Assists
59
Player
Kills
Deaths
Assists
KDA
L
9
5
4
2.2
W
12
4
10
4.25
W
Arachne
GunLuk
Arachne
9
8
14
2
L
Medusa
Kme-112
Medusa
2
7
1
0.36
W
Tsukuyomi
MAXIMUS-Aur3l1o
Tsukuyomi
8
4
7
2.88
L
Atlas
Pakemans
Atlas
0
8
11
0.69
L
Sun Wukong
RaekwonMckenney1
Sun Wukong
3
4
4
1.25
W
Medusa
SPIKERtl
Medusa
5
2
11
5.25
L
3
14
3
0.32
W
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,479
Damage
115,928
149,095
Taken
132,466
124,248
Mitigated
114,382
44,209
Healing
41,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,267
6,183
0
8,088
32,685
16,247
0
13,946
18,739
0
145,284
W
36,467
11,313
0
5,961
16,706
9,103
3,565
4,457
12,249
142,013
0
W
Arachne
GunLuk
Arachne
30,236
22,366
0
11,650
38,200
30,962
1,141
12,665
25,535
0
159,208
L
Medusa
Kme-112
Medusa
7,331
3,469
0
8,348
23,619
11,878
1,263
2,386
21,233
0
112,850
W
Tsukuyomi
MAXIMUS-Aur3l1o
Tsukuyomi
25,700
5,832
0
9,513
31,134
22,561
454
6,705
24,429
0
108,944
L
Atlas
Pakemans
Atlas
16,512
6,369
2,979
3,434
30,377
43,313
35
11,515
18,862
62,708
4,884
L
Sun Wukong
RaekwonMckenney1
Sun Wukong
15,079
2,534
0
10,323
30,943
34,634
0
8,184
22,759
0
100,361
W
Medusa
SPIKERtl
Medusa
14,709
7,226
0
3,025
17,951
10,312
10,105
3,812
14,139
0
132,723
L
19,290
856
0
11,037
31,471
18,176
33
10,200
21,271
109,171
0
W
8,816
1,942
623
10,309
28,475
41,444
532
10,149
18,326
28,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,583
Gold Earned
76,007
789
Minions Killed
661
0
Camps Cleared
0
2,333,660
Distance Traveled
2,638,984
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,872
514
176
7
0
536,700
2
W
Hera
16,151
598
175
6
0
509,279
4
W
Arachne
15,758
584
141
5
0
566,826
3
L
Medusa
13,101
485
193
7
0
485,676
1
W
Tsukuyomi
14,610
541
138
5
0
514,608
2
L
Atlas
12,085
448
89
3
0
492,781
4
L
Sun Wukong
13,382
496
182
7
0
450,991
4
W
Medusa
15,263
565
177
7
0
501,823
0
L
Anubis
12,143
450
149
6
0
367,512
7
W
Maui
14,225
527
30
1
0
546,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role