Player Matchup

Fenrir
Fenrir
B O H xxfbombxx
Fenrir
Level 103
God Stats
2W - 5L
1,495 SR
Queue Stats
63W - 79L
1,463 Elo+
Party 1
Thoth
Thoth
FallenChart
Thoth
Level 153
God Stats
3W - 4L
1,579 SR
Queue Stats
76W - 78L
1,491 Elo+
Solo
Chaac
Chaac
Jake Behr
Chaac
Level 115
God Stats
8W - 7L
1,669 SR
Queue Stats
92W - 84L
1,491 Elo+
Party 1
Team Averages
Level 124
1,581 SR
1,481 Elo+

VS

Team Averages
Level 100
1,268 SR
1,543 Elo+
Guan Yu
Guan Yu
Gorgington
Guan Yu
Level 88
God Stats
1W - 0L
1,205 SR
Queue Stats
101W - 63L
1,659 Elo+
Solo
Janus
Janus
MrBoiDaGreat
Janus
Level 91
God Stats
1W - 4L
1,070 SR
Queue Stats
19W - 19L
1,430 Elo+
Solo
Sobek
Sobek
dafrost
Sobek
Level 120
God Stats
4W - 2L
1,528 SR
Queue Stats
235W - 270L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,208
621
1,184
8,589
3,457
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 4 / 1
6,749
675
5,935
7,832
3,013
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Jake Behr
Chaac
12
1 / 2 / 1
7,144
714
4,861
9,980
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gorgington
Guan Yu
13
7 / 0 / 4
8,481
848
8,885
9,991
9,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 2 / 7
7,965
797
10,199
4,669
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
dafrost
Sobek
13
1 / 0 / 10
8,154
815
3,950
10,009
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
11
11
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
4
1
0.38
W
Guan Yu
Gorgington
Guan Yu
7
0
4
9
L
Chaac
Jake Behr
Chaac
1
2
1
0.75
W
3
2
7
3.25
W
Sobek
dafrost
Sobek
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,980
Damage
23,034
26,401
Taken
24,669
15,361
Mitigated
21,232
4,326
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,184
511
393
1,273
8,589
3,457
0
4,753
3,836
0
12,489
L
5,935
539
0
172
7,832
3,013
0
4,793
3,039
25,105
0
W
Guan Yu
Gorgington
Guan Yu
8,885
1,305
1,554
2,158
9,991
9,579
241
1,894
7,837
0
19,500
L
Chaac
Jake Behr
Chaac
4,861
646
0
2,488
9,980
8,891
0
4,679
5,301
0
29,929
W
10,199
509
0
570
4,669
1,784
127
1,364
3,150
42,271
0
W
Sobek
dafrost
Sobek
3,950
474
0
3,418
10,009
9,869
0
2,684
7,277
12,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,101
Gold Earned
24,600
122
Minions Killed
125
0
Camps Cleared
0
507,305
Distance Traveled
591,410
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,208
621
24
2
0
160,288
0
L
Thoth
6,749
675
40
4
0
171,561
2
W
Guan Yu
8,481
848
28
3
0
223,564
1
L
Chaac
7,144
714
58
6
0
175,456
1
W
Janus
7,965
797
78
8
0
181,378
2
W
Sobek
8,154
815
19
2
0
186,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role