Player Matchup

Medusa
Medusa
DarkOp
Medusa
Level 89
God Stats
1W - 2L
1,712 SR
Queue Stats
153W - 148L
1,438 Elo+
Solo
Maui
Maui
DeltaBluesXx
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 60L
1,318 Elo+
Solo
Poseidon
Poseidon
JanpixLeonXYZ
Poseidon
Level 46
God Stats
0W - 7L
1,031 SR
Queue Stats
12W - 23L
1,289 Elo+
Solo
Ne Zha
Ne Zha
Sloth Cilantro
Ne Zha
Level 84
God Stats
2W - 4L
1,339 SR
Queue Stats
204W - 235L
1,404 Elo+
Party 2
Ratatoskr
Ratatoskr
Uyze
Ratatoskr
Level 67
God Stats
0W - 4L
1,078 SR
Queue Stats
167W - 182L
1,427 Elo+
Party 2
Team Averages
Level 82
1,332 SR
1,375 Elo+

VS

Team Averages
Level 84
1,471 SR
1,412 Elo+
Horus
Horus
IMAPAPERCLIP
Horus
Level 65
God Stats
51W - 42L
1,526 SR
Queue Stats
138W - 163L
1,442 Elo+
Solo
Chaac
Chaac
MilkLaddx101
Chaac
Level 108
God Stats
1W - 0L
1,285 SR
Queue Stats
59W - 61L
1,448 Elo+
Party 1
Izanami
Izanami
PortilloAE
Izanami
Level 69
God Stats
10W - 9L
1,502 SR
Queue Stats
194W - 237L
1,382 Elo+
Solo
Hades
Hades
Zexty
Hades
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,334 Elo+
Party 1
Scylla
Scylla
fireArc253
Scylla
Level 120
God Stats
3W - 1L
1,543 SR
Queue Stats
61W - 62L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkOp
Medusa
16
3 / 4 / 2
9,723
512
9,319
16,501
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 3 / 1
7,017
369
1,913
8,863
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
JanpixLeonXYZ
Poseidon
13
0 / 6 / 1
8,376
441
7,014
10,631
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 3
9,284
489
5,861
16,045
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ratatoskr
Uyze
Ratatoskr
14
1 / 2 / 2
9,013
474
8,017
9,913
6,892
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 10
11,147
587
8,483
11,840
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 7
10,303
542
9,158
12,705
7,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
PortilloAE
Izanami
18
5 / 3 / 2
11,764
619
10,392
15,477
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Zexty
Hades
16
0 / 1 / 3
9,703
511
2,412
10,225
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
fireArc253
Scylla
18
5 / 1 / 6
11,164
588
10,921
9,617
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
18
18
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
DarkOp
Medusa
3
4
2
1
L
1
3
1
0.5
W
5
0
10
10
L
Poseidon
JanpixLeonXYZ
Poseidon
0
6
1
0.08
W
3
2
7
3.25
W
Izanami
PortilloAE
Izanami
5
3
2
2
L
2
3
3
1.17
L
Ratatoskr
Uyze
Ratatoskr
1
2
2
1
W
Hades
Zexty
Hades
0
1
3
1.5
W
Scylla
fireArc253
Scylla
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,124
Damage
41,366
61,953
Taken
59,864
28,344
Mitigated
31,812
15,819
Healing
22,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DarkOp
Medusa
9,319
5,833
0
6,726
16,501
5,039
0
855
15,622
0
73,915
L
1,913
291
100
1,594
8,863
6,264
0
1,388
7,425
13,159
0
W
8,483
3,903
2,800
5,447
11,840
8,732
625
3,187
8,653
279
35,403
L
Poseidon
JanpixLeonXYZ
Poseidon
7,014
853
0
1,648
10,631
3,421
0
4,299
6,126
71,403
0
W
9,158
2,159
0
2,262
12,705
7,757
330
1,722
10,983
0
88,621
W
Izanami
PortilloAE
Izanami
10,392
6,965
0
6,325
15,477
6,081
2,642
875
14,602
0
122,056
L
5,861
1,645
0
2,067
16,045
6,728
0
2,898
12,969
0
79,264
L
Ratatoskr
Uyze
Ratatoskr
8,017
1,603
0
3,684
9,913
6,892
535
3,654
6,199
0
57,626
W
Hades
Zexty
Hades
2,412
537
577
4,326
10,225
5,321
734
201
10,024
48,604
0
W
Scylla
fireArc253
Scylla
10,921
1,545
0
1,144
9,617
3,921
1,040
3,327
6,290
91,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
54,081
492
Minions Killed
618
0
Camps Cleared
0
1,643,537
Distance Traveled
1,875,177
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,723
512
107
6
0
327,277
4
L
Maui
7,017
369
20
1
0
231,915
1
W
Horus
11,147
587
59
3
0
430,842
4
L
Poseidon
8,376
441
113
6
0
323,075
2
W
Chaac
10,303
542
117
6
0
410,677
2
W
Izanami
11,764
619
178
9
0
332,465
4
L
Ne Zha
9,284
489
121
6
0
367,291
7
L
Ratatoskr
9,013
474
131
7
0
393,979
5
W
Hades
9,703
511
115
6
0
333,483
2
W
Scylla
11,164
588
149
8
0
367,710
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role