Player Matchup

Horus
Horus
Silver V
Colz998
Horus
Silver V
Level 109
God Stats
1W - 3L
1,674 SR
Queue Stats
3W - 8L
1,364 MMR
Solo
Rama
Rama
Bronze V
Kon1Tsoua
Rama
Bronze V
Level 71
God Stats
1W - 5L
1,450 SR
Queue Stats
6W - 14L
1,402 MMR
Solo
Chang'e
Chang'e
Silver I
Padley99-_-
Chang'e
Silver I
Level 108
God Stats
0W - 1L
1,348 SR
Queue Stats
96W - 100L
1,253 MMR
Solo
Sol
Sol
Gold II
RS Silver03
Sol
Gold II
Level 126
God Stats
8W - 16L
1,451 SR
Queue Stats
148W - 155L
1,416 MMR
Solo
Kali
Kali
Silver I
VengS8
Kali
Silver I
Level 129
God Stats
19W - 21L
1,503 SR
Queue Stats
211W - 224L
1,357 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,485 SR
1,358 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,571 SR
1,347 MMR
Mercury
Mercury
Silver I
Inoki9058
Mercury
Silver I
Level 123
God Stats
8W - 7L
1,637 SR
Queue Stats
356W - 362L
1,341 MMR
Solo
Artio
Artio
Gold III
Robert_TheKomodo
Artio
Gold III
Level 122
God Stats
11W - 13L
1,484 SR
Queue Stats
71W - 73L
1,418 MMR
Solo
Cliodhna
Cliodhna
Silver II
SoloOrSolo
Cliodhna
Silver II
Level 155
God Stats
3W - 3L
1,666 SR
Queue Stats
29W - 26L
1,379 MMR
Solo
Ullr
Ullr
Silver III
Sowjet-DeR-Baer
Ullr
Silver III
Level 129
God Stats
20W - 23L
1,419 SR
Queue Stats
33W - 36L
1,143 MMR
Solo
Nu Wa
Nu Wa
Gold V
SwiftRoRo
Nu Wa
Gold V
Level 149
God Stats
4W - 5L
1,650 SR
Queue Stats
60W - 61L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Colz998
Horus
15
2 / 2 / 3
9,667
358
7,512
21,744
26,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
20
1 / 2 / 3
13,437
498
17,375
22,471
10,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Padley99-_-
Chang'e
20
1 / 6 / 0
13,864
513
18,714
24,056
11,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 7 / 2
12,256
454
23,027
32,761
13,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
VengS8
Kali
17
3 / 5 / 4
11,734
435
14,050
26,544
15,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AwilixThanatosCabrakanShiva

VS

Bans
MedusaGebDanzaburouIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Inoki9058
Mercury
20
7 / 2 / 5
16,424
608
14,475
30,130
16,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
1 / 2 / 10
13,072
484
7,891
32,452
46,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
SoloOrSolo
Cliodhna
20
7 / 2 / 7
16,563
613
24,062
36,594
36,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 1 / 4
14,549
539
20,250
18,126
9,832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
SwiftRoRo
Nu Wa
20
3 / 3 / 11
14,081
522
25,319
20,223
10,231
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
9
Kills
22
22
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Horus
Colz998
Horus
2
2
3
1.75
W
Mercury
Inoki9058
Mercury
7
2
5
4.75
L
Rama
1
2
3
1.25
L
Chang'e
Padley99-_-
Chang'e
1
6
0
0.17
L
2
7
2
0.43
W
1
2
10
3
W
Cliodhna
SoloOrSolo
Cliodhna
7
2
7
5.25
W
4
1
4
6
W
Nu Wa
SwiftRoRo
Nu Wa
3
3
11
2.83
L
Kali
VengS8
Kali
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,678
Damage
91,997
127,576
Taken
137,525
76,057
Mitigated
119,606
55,427
Healing
50,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Colz998
Horus
7,512
3,899
1,947
4,282
21,744
26,093
0
6,355
15,389
0
32,920
W
Mercury
Inoki9058
Mercury
14,475
7,668
0
10,585
30,130
16,260
10,422
4,863
25,267
0
191,952
L
Rama
17,375
13,660
0
12,360
22,471
10,409
1,263
2,976
19,495
0
136,237
L
Chang'e
Padley99-_-
Chang'e
18,714
1,335
1,192
11,721
24,056
11,123
2,410
3,374
20,682
142,011
0
L
23,027
7,008
0
15,534
32,761
13,231
1,086
15,858
16,903
117,558
12,396
W
7,891
930
2,292
13,248
32,452
46,573
379
9,742
22,710
37,128
0
W
Cliodhna
SoloOrSolo
Cliodhna
24,062
6,722
0
16,302
36,594
36,710
1,578
16,975
19,619
0
143,568
W
20,250
9,411
0
3,270
18,126
9,832
2,431
3,222
14,904
0
143,837
W
Nu Wa
SwiftRoRo
Nu Wa
25,319
6,632
409
4,389
20,223
10,231
2,581
9,883
10,340
117,708
0
L
Kali
VengS8
Kali
14,050
5,947
0
8,391
26,544
15,201
51
4,647
21,897
0
92,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,958
Gold Earned
74,689
818
Minions Killed
823
0
Camps Cleared
0
2,356,653
Distance Traveled
2,709,740
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,667
358
39
1
0
529,777
7
W
Mercury
16,424
608
218
8
0
662,316
3
L
Rama
13,437
498
240
9
0
437,332
3
L
Chang'e
13,864
513
238
9
0
456,365
11
L
Sol
12,256
454
180
7
0
419,634
9
W
Artio
13,072
484
47
2
0
537,132
9
W
Cliodhna
16,563
613
227
8
0
548,455
4
W
Ullr
14,549
539
176
7
0
484,599
4
W
Nu Wa
14,081
522
155
6
0
477,238
6
L
Kali
11,734
435
121
4
0
513,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role