Player Matchup

Geb
Geb
DeaDSilver5
Geb
Level 105
God Stats
3W - 1L
1,551 SR
Queue Stats
106W - 114L
1,519 Elo+
Party 2
Jing Wei
Jing Wei
Elvlrax
Jing Wei
Level 127
God Stats
4W - 2L
1,686 SR
Queue Stats
142W - 165L
1,541 Elo+
Party 2
Janus
Janus
yannbluerabbit
Janus
Level 124
God Stats
2W - 4L
1,407 SR
Queue Stats
66W - 74L
1,528 Elo+
Party 2
Team Averages
Level 119
1,548 SR
1,529 Elo+

VS

Team Averages
Level 46
1,556 SR
1,469 Elo+
Sylvanus
Sylvanus
Amistes
Sylvanus
Level 58
God Stats
30W - 30L
1,495 SR
Queue Stats
161W - 244L
1,323 Elo+
Solo
Bastet
Bastet
KingPolman
Bastet
Level 65
God Stats
23W - 17L
1,484 SR
Queue Stats
140W - 121L
1,426 Elo+
Party 1
Fenrir
Fenrir
ReneSGpipo
Fenrir
Level 14
God Stats
2W - 2L
1,687 SR
Queue Stats
6W - 3L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
8,327
757
6,533
10,074
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
Elvlrax
Jing Wei
14
5 / 1 / 2
8,710
792
10,630
9,087
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 2 / 3
7,763
706
10,895
8,830
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Amistes
Sylvanus
12
0 / 2 / 2
7,864
715
8,566
15,410
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
KingPolman
Bastet
12
1 / 3 / 2
7,433
676
8,793
11,859
5,583
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
ReneSGpipo
Fenrir
12
2 / 3 / 0
7,887
717
5,010
12,774
12,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
3
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Amistes
Sylvanus
0
2
2
0.5
W
1
0
5
3.5
W
Jing Wei
Elvlrax
Jing Wei
5
1
2
6
L
Bastet
KingPolman
Bastet
1
3
2
0.67
L
Fenrir
ReneSGpipo
Fenrir
2
3
0
0.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,058
Damage
22,369
27,991
Taken
40,043
15,515
Mitigated
28,200
9,098
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Amistes
Sylvanus
8,566
2,536
3,519
6,714
15,410
10,280
85
6,259
9,151
23,742
0
W
6,533
1,333
0
3,307
10,074
8,543
0
4,049
6,025
15,117
0
W
Jing Wei
Elvlrax
Jing Wei
10,630
8,878
0
4,725
9,087
3,593
0
2,706
6,381
0
39,838
L
Bastet
KingPolman
Bastet
8,793
2,280
0
2,062
11,859
5,583
0
5,627
6,232
0
33,039
L
Fenrir
ReneSGpipo
Fenrir
5,010
766
0
1,613
12,774
12,337
0
5,578
7,196
0
14,119
W
10,895
595
0
1,066
8,830
3,379
0
1,857
6,973
29,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
23,184
141
Minions Killed
94
0
Camps Cleared
0
609,298
Distance Traveled
574,428
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,864
715
37
3
0
167,058
0
W
Geb
8,327
757
8
1
0
205,692
0
W
Jing Wei
8,710
792
75
7
0
199,940
6
L
Bastet
7,433
676
37
3
0
206,778
0
L
Fenrir
7,887
717
20
2
0
200,592
4
W
Janus
7,763
706
58
5
0
203,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role