Player Matchup

Osiris
Osiris
HankV
Osiris
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,371 Elo+
Solo
Pele
Pele
S0L3N0
Pele
Level 82
God Stats
1W - 1L
1,427 SR
Queue Stats
5W - 5L
1,305 Elo+
Party 1
Poseidon
Poseidon
sserendipiaa
Poseidon
Level 68
God Stats
4W - 2L
1,516 SR
Queue Stats
13W - 10L
1,486 Elo+
Party 1
Team Averages
Level 90
1,481 SR
1,387 Elo+

VS

Team Averages
Level 88
1,392 SR
1,463 Elo+
Da Ji
Da Ji
SexyBeast99
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,818 Elo+
Party 2
Maui
Maui
SquirrellyRat
Maui
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,480 Elo+
Party 2
Agni
Agni
oOzCocosPC
Agni
Level 31
God Stats
0W - 3L
1,176 SR
Queue Stats
0W - 8L
1,090 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HankV
Osiris
14
4 / 4 / 7
9,713
883
7,986
14,043
10,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
S0L3N0
Pele
14
5 / 3 / 6
9,303
846
10,069
10,969
4,553
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
sserendipiaa
Poseidon
15
5 / 4 / 6
9,361
851
12,138
11,747
3,803
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
8,478
771
12,111
13,544
6,868
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 9
8,706
791
7,112
16,518
21,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
6 / 4 / 3
8,479
771
8,780
8,133
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
14
Kills
11
11
Deaths
14
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
HankV
Osiris
4
4
7
1.88
W
Pele
S0L3N0
Pele
5
3
6
2.67
L
3
6
5
0.92
L
2
4
9
1.63
L
6
4
3
1.88
W
Poseidon
sserendipiaa
Poseidon
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,193
Damage
28,003
36,759
Taken
38,195
18,358
Mitigated
32,294
11,694
Healing
3,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
HankV
Osiris
7,986
2,644
0
4,003
14,043
10,002
110
7,210
6,833
0
25,591
W
Pele
S0L3N0
Pele
10,069
2,150
701
2,374
10,969
4,553
510
4,705
6,264
0
39,877
L
12,111
2,628
0
250
13,544
6,868
0
5,505
8,039
0
41,485
L
7,112
1,733
0
1,761
16,518
21,574
0
4,907
11,611
11,745
0
L
8,780
448
362
646
8,133
3,852
767
1,746
6,387
21,709
0
W
Poseidon
sserendipiaa
Poseidon
12,138
2,892
0
4,616
11,747
3,803
1,449
4,369
7,378
39,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
25,663
136
Minions Killed
89
0
Camps Cleared
0
633,464
Distance Traveled
540,454
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,713
883
30
3
0
213,764
3
W
Pele
9,303
846
45
4
0
228,723
1
L
Da Ji
8,478
771
50
5
0
198,013
1
L
Maui
8,706
791
9
1
0
192,164
1
L
Agni
8,479
771
30
3
0
150,277
0
W
Poseidon
9,361
851
61
6
0
190,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role