Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HouseOfPeace
Sobek
Level 155
God Stats
9W - 6L
1,534 SR
Queue Stats
691W - 713L
1,614 Elo+
Solo
Zeus
Zeus
X_Its_michaela_X
Zeus
Level 105
God Stats
7W - 7L
1,426 SR
Queue Stats
377W - 435L
1,419 Elo+
Party 1
Discordia
Discordia
sT_FONDLER_
Discordia
Level 127
God Stats
3W - 3L
1,318 SR
Queue Stats
308W - 343L
1,434 Elo+
Party 1
Hel
Hel
slugmuffins
Hel
Level 128
God Stats
2W - 2L
1,396 SR
Queue Stats
164W - 191L
1,437 Elo+
Party 1
Team Averages
Level 135
1,435 SR
1,481 Elo+

VS

Team Averages
Level 120
1,492 SR
1,495 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ENDP0INT
Tsukuyomi
Level 127
God Stats
1W - 4L
1,348 SR
Queue Stats
521W - 486L
1,568 Elo+
Solo
Sobek
Sobek
FilthyFrank4282
Sobek
Level 116
God Stats
2W - 4L
1,527 SR
Queue Stats
167W - 178L
1,354 Elo+
Solo
Fafnir
Fafnir
Sweatington
Fafnir
Level 126
God Stats
3W - 2L
1,586 SR
Queue Stats
313W - 319L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
13 / 3 / 9
11,367
812
28,666
15,237
7,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 3 / 18
10,454
747
9,647
22,377
25,490
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 4 / 11
10,333
738
10,006
11,241
5,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
sT_FONDLER_
Discordia
18
5 / 4 / 11
10,566
755
11,598
11,242
5,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 12
9,628
688
6,591
14,653
11,060
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
6 / 4 / 9
10,918
780
15,009
8,420
5,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
17
0 / 2 / 8
9,049
646
2,283
12,398
13,439
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
ENDP0INT
Tsukuyomi
18
8 / 5 / 6
10,983
785
30,621
22,465
13,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 11 / 6
8,248
589
4,654
22,290
18,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
17
2 / 3 / 7
9,548
682
7,493
14,976
19,380
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
52
25
Kills
16
16
Deaths
25
61
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
13
3
9
5.83
L
The Morrigan
 
The Morrigan
6
4
9
2.63
L
Yemoja
 
Yemoja
0
2
8
2
L
Tsukuyomi
ENDP0INT
Tsukuyomi
8
5
6
2.2
L
0
11
6
0.27
W
0
3
18
3
L
Fafnir
2
3
7
1.83
W
4
4
11
2.38
W
Discordia
sT_FONDLER_
Discordia
5
4
11
2.63
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,508
Damage
60,060
74,750
Taken
80,549
54,554
Mitigated
69,334
41,865
Healing
30,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
28,666
13,619
595
4,633
15,237
7,300
2,084
5,851
9,386
0
55,934
L
The Morrigan
 
The Morrigan
15,009
986
1,274
1,036
8,420
5,228
196
5,472
2,948
36,833
0
L
Yemoja
 
Yemoja
2,283
796
6,521
3,630
12,398
13,439
348
8,430
3,968
7,573
0
L
Tsukuyomi
ENDP0INT
Tsukuyomi
30,621
6,752
910
8,417
22,465
13,185
897
9,566
12,899
0
47,594
L
4,654
0
639
2,060
22,290
18,102
0
8,352
13,938
7,905
0
W
9,647
291
1,342
8,343
22,377
25,490
29
5,723
16,654
17,309
0
L
Fafnir
7,493
1,543
1,565
4,785
14,976
19,380
0
6,022
8,954
17,994
0
W
10,006
1,008
1,693
1,052
11,241
5,071
38
5,209
6,032
30,997
0
W
Discordia
sT_FONDLER_
Discordia
11,598
419
1,668
1,626
11,242
5,633
443
5,520
5,722
27,474
0
W
6,591
180
12,591
8,322
14,653
11,060
127
7,136
7,517
18,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,348
Gold Earned
48,746
166
Minions Killed
124
0
Camps Cleared
0
1,224,351
Distance Traveled
1,231,834
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,367
812
50
4
0
230,242
0
L
The Morrigan
10,918
780
42
3
0
238,608
0
L
Yemoja
9,049
646
22
2
0
245,827
0
L
Tsukuyomi
10,983
785
31
2
0
271,128
1
L
Sobek
8,248
589
4
0
0
217,331
1
W
Sobek
10,454
747
12
1
0
260,967
0
L
Fafnir
9,548
682
25
2
0
258,940
0
W
Zeus
10,333
738
42
3
0
223,258
0
W
Discordia
10,566
755
37
3
0
243,091
0
W
Hel
9,628
688
25
2
0
266,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role