Player Matchup

Anubis
Anubis
 
Anubis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Black_Babette
Hades
Level 87
God Stats
120W - 108L
1,513 SR
Queue Stats
202W - 208L
1,452 Elo+
Party 2
Charybdis
Charybdis
FrankCastle-__9
Charybdis
Level 155
God Stats
8W - 11L
1,475 SR
Queue Stats
397W - 381L
1,444 Elo+
Solo
Ravana
Ravana
TURBO-JAMBON
Ravana
Level 100
God Stats
13W - 10L
1,523 SR
Queue Stats
168W - 202L
1,396 Elo+
Party 2
Team Averages
Level 119
1,502 SR
1,459 Elo+

VS

Team Averages
Level 101
1,413 SR
1,429 Elo+
Janus
Janus
AI-X-AI
Janus
Level 72
God Stats
2W - 5L
1,291 SR
Queue Stats
149W - 156L
1,453 Elo+
Solo
Pele
Pele
IZestyEU
Pele
Level 80
God Stats
20W - 15L
1,450 SR
Queue Stats
204W - 259L
1,432 Elo+
Party 1
Nu Wa
Nu Wa
MrAesthetic55
Nu Wa
Level 124
God Stats
7W - 18L
1,313 SR
Queue Stats
204W - 242L
1,390 Elo+
Solo
Thor
Thor
Qwidra-
Thor
Level 121
God Stats
12W - 7L
1,574 SR
Queue Stats
63W - 70L
1,416 Elo+
Solo
Chernobog
Chernobog
l_OsiiRis_l
Chernobog
Level 107
God Stats
5W - 7L
1,437 SR
Queue Stats
209W - 243L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
5 / 4 / 5
11,727
558
9,973
17,287
8,719
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
 
Tyr
15
4 / 0 / 7
10,918
520
9,680
16,670
21,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 1 / 6
12,194
581
9,733
12,466
7,349
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
FrankCastle-__9
Charybdis
18
3 / 2 / 0
12,055
574
5,408
18,640
7,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
17
1 / 1 / 4
10,629
506
4,062
9,497
5,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AI-X-AI
Janus
14
0 / 6 / 2
9,195
438
5,963
10,335
4,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
18
3 / 2 / 4
10,584
504
8,852
13,901
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 4
8,410
400
4,434
9,498
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Qwidra-
Thor
8
1 / 4 / 2
6,752
322
5,818
9,451
4,743
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
l_OsiiRis_l
Chernobog
17
4 / 1 / 3
10,771
513
15,338
11,987
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
18
Kills
8
8
Deaths
18
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
4
5
1.88
W
Tyr
 
Tyr
4
0
7
7.5
L
Janus
AI-X-AI
Janus
0
6
2
0.17
W
5
1
6
8
W
Charybdis
FrankCastle-__9
Charybdis
3
2
0
1.5
L
Pele
3
2
4
2.5
L
0
5
4
0.4
L
Thor
Qwidra-
Thor
1
4
2
0.5
W
Ravana
1
1
4
3
L
Chernobog
l_OsiiRis_l
Chernobog
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,856
Damage
40,405
74,560
Taken
55,172
50,467
Mitigated
22,468
43,625
Healing
8,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,973
507
0
10,356
17,287
8,719
0
3,758
13,473
104,021
0
W
Tyr
 
Tyr
9,680
426
451
6,530
16,670
21,830
0
2,732
13,898
193
44,582
L
Janus
AI-X-AI
Janus
5,963
371
0
710
10,335
4,148
0
5,722
4,613
68,112
0
W
9,733
322
652
8,301
12,466
7,349
937
4,481
7,795
94,062
0
W
Charybdis
FrankCastle-__9
Charybdis
5,408
2,769
0
12,417
18,640
7,424
4,354
1,174
17,466
0
123,015
L
Pele
8,852
1,865
0
809
13,901
5,739
0
4,070
9,831
0
86,069
L
4,434
1,371
38
1,084
9,498
3,015
174
4,870
4,628
61,936
0
L
Thor
Qwidra-
Thor
5,818
1,466
237
700
9,451
4,743
87
2,732
6,719
98
18,171
W
Ravana
4,062
1,185
145
4,773
9,497
5,145
1,295
1,557
7,892
0
94,388
L
Chernobog
l_OsiiRis_l
Chernobog
15,338
8,078
0
5,300
11,987
4,823
0
2,505
9,482
0
76,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,523
Gold Earned
45,712
694
Minions Killed
552
0
Camps Cleared
0
1,850,391
Distance Traveled
1,754,496
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,727
558
169
8
0
345,046
0
W
Tyr
10,918
520
52
2
0
406,184
5
L
Janus
9,195
438
133
6
0
289,507
2
W
Hades
12,194
581
169
8
0
382,217
4
W
Charybdis
12,055
574
165
8
0
346,645
0
L
Pele
10,584
504
146
7
0
484,907
3
L
Nu Wa
8,410
400
108
5
0
282,732
1
L
Thor
6,752
322
18
1
0
357,416
2
W
Ravana
10,629
506
139
7
0
370,299
3
L
Chernobog
10,771
513
147
7
0
339,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role