Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ManaChalice
Ymir
Level 44
God Stats
9W - 2L
1,773 SR
Queue Stats
196W - 51L
1,723 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YMA PONTA
Morgan Le Fay
Level 138
God Stats
2W - 2L
1,376 SR
Queue Stats
181W - 146L
1,548 Elo+
Party 1
Team Averages
Level 88
1,550 SR
1,590 Elo+

VS

Team Averages
Level 88
1,465 SR
1,300 Elo+
King Arthur
King Arthur
HesBuckin
King Arthur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,064 Elo+
Solo
Ra
Ra
JAM613
Ra
Level 146
God Stats
1W - 4L
1,396 SR
Queue Stats
46W - 53L
1,464 Elo+
Solo
Maui
Maui
NFNB_Viking
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 3 / 7
8,954
746
7,997
11,884
9,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
3 / 1 / 9
9,007
751
9,817
9,711
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
YMA PONTA
Morgan Le Fay
16
5 / 1 / 6
9,728
811
11,325
10,509
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HesBuckin
King Arthur
12
2 / 7 / 2
8,486
707
2,955
15,158
14,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
12
2 / 5 / 1
7,975
665
6,267
9,217
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 2 / 3
8,899
742
3,559
12,133
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
5
5
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
7
3.17
L
King Arthur
HesBuckin
King Arthur
2
7
2
0.43
L
Ra
2
5
1
0.5
W
3
1
9
7.5
L
1
2
3
1.25
W
Morgan Le Fay
YMA PONTA
Morgan Le Fay
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,139
Damage
12,781
32,104
Taken
36,508
21,275
Mitigated
34,318
11,471
Healing
6,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,997
2,507
307
3,703
11,884
9,213
175
3,208
8,676
0
20,786
L
King Arthur
HesBuckin
King Arthur
2,955
233
0
1,532
15,158
14,247
0
6,873
7,585
0
19,024
L
Ra
6,267
828
1,191
1,214
9,217
5,075
0
6,384
2,608
33,148
0
W
9,817
1,774
0
2,874
9,711
6,624
294
3,221
6,490
28,167
0
L
3,559
375
412
2,096
12,133
14,996
0
7,740
3,954
11,106
0
W
Morgan Le Fay
YMA PONTA
Morgan Le Fay
11,325
2,781
0
4,587
10,509
5,438
1,956
3,435
7,074
51,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,689
Gold Earned
25,360
129
Minions Killed
98
0
Camps Cleared
0
592,937
Distance Traveled
550,271
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,954
746
16
1
0
219,657
0
L
King Arthur
8,486
707
23
2
0
161,304
3
L
Ra
7,975
665
56
5
0
180,213
0
W
Ymir
9,007
751
33
3
0
176,471
0
L
Maui
8,899
742
19
2
0
208,754
1
W
Morgan Le Fay
9,728
811
80
7
0
196,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role