Player Matchup

Odin
Odin
 
Odin
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BambooKazoo
Sylvanus
Level 107
God Stats
3W - 2L
1,286 SR
Queue Stats
98W - 87L
1,447 Elo+
Party 1
Yu Huang
Yu Huang
GangstaClico
Yu Huang
Level 85
God Stats
3W - 5L
1,302 SR
Queue Stats
104W - 90L
1,478 Elo+
Party 1
Loki
Loki
destructor046
Loki
Level 144
God Stats
6W - 3L
1,474 SR
Queue Stats
173W - 182L
1,449 Elo+
Solo
Heimdallr
Heimdallr
stumpsmashh
Heimdallr
Level 105
God Stats
3W - 4L
1,506 SR
Queue Stats
137W - 124L
1,449 Elo+
Party 1
Team Averages
Level 104
1,414 SR
1,464 Elo+

VS

Team Averages
Level 80
1,460 SR
1,358 Elo+
Cthulhu
Cthulhu
Armesyy
Cthulhu
Level 125
God Stats
0W - 2L
1,387 SR
Queue Stats
3W - 4L
1,423 Elo+
Solo
Freya
Freya
Giovi_97_IL_Dj
Freya
Level 54
God Stats
3W - 6L
1,293 SR
Queue Stats
11W - 23L
1,248 Elo+
Solo
Cu Chulainn
Cu Chulainn
Granqee
Cu Chulainn
Level 86
God Stats
18W - 20L
1,423 SR
Queue Stats
234W - 238L
1,404 Elo+
Solo
Fafnir
Fafnir
liamparker44
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,308 Elo+
Party 2
Awilix
Awilix
thebastiwinner
Awilix
Level 69
God Stats
1W - 1L
1,694 SR
Queue Stats
40W - 43L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 5 / 9
9,435
429
11,453
17,243
19,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
BambooKazoo
Sylvanus
14
1 / 4 / 8
8,629
392
9,961
22,935
25,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
GangstaClico
Yu Huang
17
6 / 2 / 4
10,871
494
14,987
8,122
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 4 / 7
10,429
474
9,478
18,238
7,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
stumpsmashh
Heimdallr
18
5 / 0 / 7
11,300
514
17,035
16,632
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Armesyy
Cthulhu
12
0 / 5 / 3
8,452
384
10,198
20,151
22,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 2
9,476
431
7,903
19,583
8,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
Granqee
Cu Chulainn
20
5 / 1 / 5
12,298
559
20,512
17,244
17,596
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fafnir
13
1 / 2 / 3
9,501
432
6,407
20,304
22,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
7 / 5 / 5
10,991
500
12,460
21,048
9,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
17
Kills
15
15
Deaths
17
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
5
9
1.1
L
Cthulhu
Armesyy
Cthulhu
0
5
3
0.3
W
Sylvanus
BambooKazoo
Sylvanus
1
4
8
1.25
W
Yu Huang
GangstaClico
Yu Huang
6
2
4
4
L
2
4
2
0.75
L
Cu Chulainn
Granqee
Cu Chulainn
5
1
5
7.5
W
4
4
7
1.88
L
Fafnir
1
2
3
1.25
W
Heimdallr
stumpsmashh
Heimdallr
5
0
7
8.5
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,914
Damage
57,480
83,170
Taken
98,330
65,398
Mitigated
80,621
30,474
Healing
23,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,453
2,810
0
3,672
17,243
19,067
235
4,727
12,516
0
52,406
L
Cthulhu
Armesyy
Cthulhu
10,198
795
1,180
4,612
20,151
22,490
188
7,199
12,621
44,872
0
W
Sylvanus
BambooKazoo
Sylvanus
9,961
3,495
2,658
7,095
22,935
25,884
117
9,528
13,407
39,797
16,350
W
Yu Huang
GangstaClico
Yu Huang
14,987
1,603
664
1,829
8,122
4,074
943
3,394
4,728
71,236
0
L
7,903
2,779
0
8,250
19,583
8,613
54
2,845
16,691
68,768
0
L
Cu Chulainn
Granqee
Cu Chulainn
20,512
2,849
0
4,990
17,244
17,596
50
1,644
15,115
11,158
103,448
W
9,478
3,187
0
5,348
18,238
7,774
681
1,138
17,100
0
95,773
L
Fafnir
6,407
2,146
199
3,312
20,304
22,175
0
8,056
11,704
38,085
0
W
Heimdallr
stumpsmashh
Heimdallr
17,035
10,636
0
9,208
16,632
8,599
1,837
7,565
9,067
0
87,690
L
12,460
5,633
0
854
21,048
9,747
0
4,366
16,586
0
95,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,664
Gold Earned
50,718
529
Minions Killed
552
0
Camps Cleared
0
1,871,969
Distance Traveled
2,087,788
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,435
429
76
3
0
358,294
4
L
Cthulhu
8,452
384
51
2
0
402,482
0
W
Sylvanus
8,629
392
68
3
0
334,997
3
W
Yu Huang
10,871
494
111
5
0
414,896
6
L
Freya
9,476
431
105
5
0
461,320
4
L
Cu Chulainn
12,298
559
188
9
0
400,015
5
W
Loki
10,429
474
137
6
0
418,703
1
L
Fafnir
9,501
432
72
3
0
377,229
1
W
Heimdallr
11,300
514
137
6
0
345,079
5
L
Awilix
10,991
500
136
6
0
446,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role