Player Matchup

Ymir
Ymir
Dragondong069
Ymir
Level 125
God Stats
1W - 1L
1,648 SR
Queue Stats
18W - 16L
1,569 Elo+
Party 3
Bellona
Bellona
F1ickshott
Bellona
Level 105
God Stats
5W - 8L
1,608 SR
Queue Stats
334W - 336L
1,480 Elo+
Solo
Ra
Ra
IGodSpeedXXIII
Ra
Level 139
God Stats
1W - 2L
1,658 SR
Queue Stats
75W - 65L
1,607 Elo+
Party 3
Cliodhna
Cliodhna
MaakuOtaku
Cliodhna
Level 128
God Stats
2W - 6L
1,316 SR
Queue Stats
226W - 225L
1,525 Elo+
Party 2
Apollo
Apollo
rayhatesall
Apollo
Level 158
God Stats
2W - 2L
1,470 SR
Queue Stats
217W - 198L
1,520 Elo+
Party 2
Team Averages
Level 131
1,540 SR
1,540 Elo+

VS

Team Averages
Level 105
1,523 SR
1,481 Elo+
Yemoja
Yemoja
 
Yemoja
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DecalxDecal
Rama
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 84L
1,541 Elo+
Solo
Chang'e
Chang'e
MasterLeo117
Chang'e
Level 158
God Stats
2W - 1L
1,567 SR
Queue Stats
259W - 279L
1,562 Elo+
Solo
King Arthur
King Arthur
SmolChild420
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,134 Elo+
Party 1
Bakasura
Bakasura
WatchMeFeedDAD
Bakasura
Level 160
God Stats
1W - 1L
1,546 SR
Queue Stats
37W - 27L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 5
6,368
425
5,965
10,365
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
F1ickshott
Bellona
13
0 / 2 / 1
7,601
507
7,866
17,377
17,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 3
8,203
547
7,219
9,156
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
MaakuOtaku
Cliodhna
11
5 / 2 / 2
7,407
494
10,148
11,926
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
11
0 / 6 / 2
6,628
442
6,563
15,058
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 2 / 3
7,451
497
5,245
15,779
11,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
5 / 2 / 3
8,885
592
11,157
13,113
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
MasterLeo117
Chang'e
12
1 / 2 / 2
7,280
485
13,002
12,289
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SmolChild420
King Arthur
14
3 / 0 / 0
8,805
587
11,485
12,705
11,213
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
14
4 / 2 / 1
8,282
552
5,209
13,422
6,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
8
Kills
14
14
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
3
1.25
W
5
2
3
3.25
L
0
2
5
1.25
L
Bellona
F1ickshott
Bellona
0
2
1
0.25
L
3
2
3
2.25
L
Cliodhna
MaakuOtaku
Cliodhna
5
2
2
3
W
Chang'e
MasterLeo117
Chang'e
1
2
2
1
W
King Arthur
SmolChild420
King Arthur
3
0
0
3
W
Bakasura
4
2
1
2.25
L
Apollo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,761
Damage
46,098
63,882
Taken
67,308
38,795
Mitigated
39,116
21,795
Healing
27,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,245
1,898
4,595
3,341
15,779
11,977
0
4,958
10,821
17,037
912
W
11,157
8,811
0
6,538
13,113
4,710
1,204
2,316
10,593
0
76,362
L
5,965
1,314
574
3,832
10,365
8,449
0
5,078
4,909
17,976
0
L
Bellona
F1ickshott
Bellona
7,866
3,438
0
6,146
17,377
17,778
0
2,878
14,499
0
63,782
L
7,219
1,275
494
2,981
9,156
3,841
0
3,651
5,269
69,785
0
L
Cliodhna
MaakuOtaku
Cliodhna
10,148
2,768
0
3,393
11,926
4,196
0
3,324
8,484
0
43,267
W
Chang'e
MasterLeo117
Chang'e
13,002
925
2,437
4,758
12,289
5,028
0
3,668
8,621
74,598
0
W
King Arthur
SmolChild420
King Arthur
11,485
1,841
0
3,040
12,705
11,213
0
565
12,140
0
70,553
W
Bakasura
5,209
3,454
0
2,753
13,422
6,188
0
2,609
10,813
0
59,099
L
Apollo
6,563
4,950
0
4,375
15,058
4,531
0
2,994
12,001
0
52,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,207
Gold Earned
40,703
430
Minions Killed
512
0
Camps Cleared
0
1,501,244
Distance Traveled
1,428,754
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,451
497
15
1
0
261,442
5
W
Rama
8,885
592
127
8
0
249,579
2
L
Ymir
6,368
425
27
2
0
293,434
7
L
Bellona
7,601
507
132
9
0
288,492
3
L
Ra
8,203
547
132
9
0
294,730
6
L
Cliodhna
7,407
494
58
4
0
352,886
3
W
Chang'e
7,280
485
123
8
0
291,581
3
W
King Arthur
8,805
587
130
9
0
296,190
1
W
Bakasura
8,282
552
117
8
0
329,962
4
L
Apollo
6,628
442
81
5
0
271,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role