Player Matchup

Lancelot
Lancelot
Caiovski
Lancelot
Level 149
God Stats
1W - 1L
1,732 SR
Queue Stats
71W - 73L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
CoastwardEmu05
Ah Puch
Level 108
God Stats
1W - 1L
1,381 SR
Queue Stats
88W - 115L
1,446 Elo+
Solo
Chiron
Chiron
Droguidile
Chiron
Level 18
God Stats
1W - 2L
1,626 SR
Queue Stats
9W - 14L
1,454 Elo+
Party 1
Team Averages
Level 92
1,579 SR
1,443 Elo+

VS

Team Averages
Level 77
1,632 SR
1,582 Elo+
Thor
Thor
TreX_ELdodo
Thor
Level 23
God Stats
2W - 3L
1,684 SR
Queue Stats
2W - 4L
1,677 Elo+
Party 2
Set
Set
darkuse_
Set
Level 122
God Stats
6W - 2L
1,630 SR
Queue Stats
130W - 102L
1,527 Elo+
Party 2
Lancelot
Lancelot
nears60
Lancelot
Level 85
God Stats
6W - 4L
1,582 SR
Queue Stats
85W - 65L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Caiovski
Lancelot
20
6 / 9 / 3
14,382
719
13,479
26,393
17,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
5 / 5 / 8
14,186
709
22,383
19,570
7,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Droguidile
Chiron
16
2 / 11 / 4
12,460
623
7,013
21,696
7,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 10
14,658
733
17,370
13,672
8,160
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 4 / 12
15,981
799
23,500
26,559
22,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
nears60
Lancelot
20
10 / 6 / 10
15,984
799
18,625
24,975
20,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
13
Kills
25
25
Deaths
13
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Caiovski
Lancelot
6
9
3
0.83
L
5
5
8
1.8
L
Chiron
Droguidile
Chiron
2
11
4
0.36
W
5
3
10
3.33
W
10
4
12
4
W
Lancelot
nears60
Lancelot
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,875
Damage
59,495
67,659
Taken
65,206
32,971
Mitigated
50,750
9,838
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Caiovski
Lancelot
13,479
2,658
0
3,132
26,393
17,959
424
137
25,653
0
40,667
L
22,383
732
0
4,385
19,570
7,889
371
123
18,998
75,091
0
L
Chiron
Droguidile
Chiron
7,013
1,385
611
1,710
21,696
7,123
590
242
20,996
0
39,575
W
17,370
664
0
3,496
13,672
8,160
96
6,578
7,094
0
45,042
W
23,500
9,730
2,263
5,446
26,559
22,049
168
7,537
19,022
1,408
91,033
W
Lancelot
nears60
Lancelot
18,625
3,537
0
4,110
24,975
20,541
120
8,404
16,571
0
62,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,028
Gold Earned
46,623
199
Minions Killed
254
0
Camps Cleared
0
909,084
Distance Traveled
1,115,141
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
14,382
719
46
2
0
340,616
2
L
Ah Puch
14,186
709
107
5
0
298,642
2
L
Chiron
12,460
623
46
2
0
269,826
3
W
Thor
14,658
733
65
3
0
373,959
0
W
Set
15,981
799
115
6
0
353,353
3
W
Lancelot
15,984
799
74
4
0
387,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role